/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DINPUT_INPUT_MOUSEDEVICE_H #define QT3DINPUT_INPUT_MOUSEDEVICE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QInputAspect; namespace Input { class InputHandler; class Q_AUTOTEST_EXPORT MouseDevice : public Qt3DInput::QAbstractPhysicalDeviceBackendNode { public: struct MouseState { MouseState() : xAxis(0.0f) , yAxis(0.0f) , wXAxis(0.0f) , wYAxis(0.0f) , leftPressed(false) , rightPressed(false) , centerPressed(false) {} float xAxis; float yAxis; float wXAxis; float wYAxis; bool leftPressed; bool rightPressed; bool centerPressed; }; MouseDevice(); ~MouseDevice(); void setInputHandler(InputHandler *handler); InputHandler *inputHandler() const; float axisValue(int axisIdentifier) const override; bool isButtonPressed(int buttonIdentifier) const override; void updateMouseEvents(const QList &events); #if QT_CONFIG(wheelevent) void updateWheelEvents(const QList &events); #endif MouseState mouseState() const; QPointF previousPos() const; bool wasPressed() const; float sensitivity() const; bool updateAxesContinuously() const; void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; private: InputHandler *m_inputHandler; MouseState m_mouseState; QPointF m_previousPos; bool m_wasPressed; float m_sensitivity; bool m_updateAxesContinuously; }; class MouseDeviceFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit MouseDeviceFunctor(Qt3DInput::QInputAspect *inputAspect, InputHandler *handler); Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const override; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override; void destroy(Qt3DCore::QNodeId id) const override; private: QInputAspect *m_inputAspect; InputHandler *m_handler; }; } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE #endif // MOUSEDEVICE_H