/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_INPUT_MOUSEDEVICE_H #define QT3DINPUT_INPUT_MOUSEDEVICE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QInputAspect; namespace Input { class InputHandler; class MouseDevice : public Qt3DInput::QAbstractPhysicalDeviceBackendNode { public: MouseDevice(); ~MouseDevice(); void setInputHandler(InputHandler *handler); float axisValue(int axisIdentifier) const Q_DECL_OVERRIDE; bool isButtonPressed(int buttonIdentifier) const Q_DECL_OVERRIDE; void updateMouseEvents(const QList &events); void updateWheelEvents(const QList &events); protected: void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; private: void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL; InputHandler *m_inputHandler; struct MouseState { MouseState() : xAxis(0.0f) , yAxis(0.0f) , wXAxis(0.0f) , wYAxis(0.0f) , leftPressed(false) , rightPressed(false) , centerPressed(false) {} float xAxis; float yAxis; float wXAxis; float wYAxis; bool leftPressed; bool rightPressed; bool centerPressed; }; MouseState m_mouseState; QPointF m_previousPos; bool m_wasPressed; float m_sensitivity; }; class MouseDeviceFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit MouseDeviceFunctor(Qt3DInput::QInputAspect *inputAspect, InputHandler *handler); Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const Q_DECL_OVERRIDE; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const Q_DECL_OVERRIDE; void destroy(Qt3DCore::QNodeId id) const Q_DECL_OVERRIDE; private: QInputAspect *m_inputAspect; InputHandler *m_handler; }; } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE #endif // MOUSEDEVICE_H