/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mouseeventfilter_p.h" #include "inputhandler_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { // The MouseEventFilter must be in the same thread as the view it will be monitoring MouseEventFilter::MouseEventFilter(QObject *parent) : QObject(parent) { } void MouseEventFilter::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } // Triggered in the view thread (usually the main thread) bool MouseEventFilter::eventFilter(QObject *obj, QEvent *e) { Q_UNUSED(obj); switch (e->type()) { // When dealing with QtQuick events, there are nove MouseMove events // only hover events which are transmitted if hoverEnabled was set to true on the Scene3D case QEvent::HoverMove: { const QHoverEvent *event = static_cast(e); m_inputHandler->appendMouseEvent(QMouseEvent(QEvent::MouseMove, event->posF(), Qt::NoButton, Qt::NoButton, event->modifiers())); break; } case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: case QEvent::MouseMove: // Creates copy and store event to be processed later on in an InputAspect job m_inputHandler->appendMouseEvent(QMouseEvent(*static_cast(e))); break; case QEvent::Wheel: // Creates copy and store event to be processed later on in an InputAspect job m_inputHandler->appendWheelEvent(QWheelEvent(*static_cast(e))); break; default: break; } return false; } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE