/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mousehandler_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DInput { namespace Input { MouseHandler::MouseHandler() : BackendNode(ReadWrite) , m_inputHandler(nullptr) { } MouseHandler::~MouseHandler() { } Qt3DCore::QNodeId MouseHandler::mouseDevice() const { return m_mouseDevice; } void MouseHandler::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } void MouseHandler::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const Qt3DInput::QMouseHandler *node = qobject_cast(frontEnd); if (!node) return; const auto newId = Qt3DCore::qIdForNode(node->sourceDevice()); if (m_mouseDevice != newId) setDevice(newId); } void MouseHandler::setDevice(Qt3DCore::QNodeId device) { m_mouseDevice = device; } MouseHandlerFunctor::MouseHandlerFunctor(InputHandler *handler) : m_handler(handler) { } Qt3DCore::QBackendNode *MouseHandlerFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { MouseHandler *input = m_handler->mouseInputManager()->getOrCreateResource(change->subjectId()); input->setInputHandler(m_handler); return input; } Qt3DCore::QBackendNode *MouseHandlerFunctor::get(Qt3DCore::QNodeId id) const { return m_handler->mouseInputManager()->lookupResource(id); } void MouseHandlerFunctor::destroy(Qt3DCore::QNodeId id) const { m_handler->mouseInputManager()->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE