/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_INPUT_MOUSEHANDLER_H #define QT3DINPUT_INPUT_MOUSEHANDLER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { class InputHandler; class MouseHandler : public Qt3DCore::QBackendNode { public: MouseHandler(); ~MouseHandler(); Qt3DCore::QNodeId mouseDevice() const; void setInputHandler(InputHandler *handler); void mouseEvent(const QMouseEventPtr &event); void wheelEvent(const QWheelEventPtr &event); protected: void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; void setDevice(Qt3DCore::QNodeId device); private: void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL; Qt3DCore::QNodeId m_mouseDevice; InputHandler *m_inputHandler; }; class MouseHandlerFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit MouseHandlerFunctor(InputHandler *handler); Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const Q_DECL_OVERRIDE; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const Q_DECL_OVERRIDE; void destroy(Qt3DCore::QNodeId id) const Q_DECL_OVERRIDE; private: InputHandler *m_handler; }; } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE #endif // QT3DINPUT_INPUT_MOUSEHANDLER_H