/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "physicaldeviceproxy_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { PhysicalDeviceProxy::PhysicalDeviceProxy() : QBackendNode(QBackendNode::ReadWrite) , m_manager(nullptr) { } void PhysicalDeviceProxy::cleanup() { QBackendNode::setEnabled(false); m_deviceName.clear(); m_manager = nullptr; m_physicalDeviceId = Qt3DCore::QNodeId(); } QString PhysicalDeviceProxy::deviceName() const { return m_deviceName; } void PhysicalDeviceProxy::setManager(PhysicalDeviceProxyManager *manager) { m_manager = manager; } PhysicalDeviceProxyManager *PhysicalDeviceProxy::manager() const { return m_manager; } void PhysicalDeviceProxy::setDevice(QAbstractPhysicalDevice *device) { m_physicalDeviceId = Qt3DCore::QNodeId(); // Move the device to the main thread if (device != nullptr) { m_physicalDeviceId = device->id(); device->moveToThread(QCoreApplication::instance()->thread()); } auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll); e->setPropertyName("device"); e->setValue(QVariant::fromValue(device)); notifyObservers(e); } Qt3DCore::QNodeId PhysicalDeviceProxy::physicalDeviceId() const { return m_physicalDeviceId; } void PhysicalDeviceProxy::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const QAbstractPhysicalDeviceProxyData &data = typedChange->data; m_deviceName = data.deviceName; // Request to load the actual device m_manager->addPendingProxyToLoad(peerId()); } PhysicalDeviceProxyNodeFunctor::PhysicalDeviceProxyNodeFunctor(PhysicalDeviceProxyManager *manager) : m_manager(manager) { } Qt3DCore::QBackendNode *PhysicalDeviceProxyNodeFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { HPhysicalDeviceProxy handle = m_manager->getOrAcquireHandle(change->subjectId()); PhysicalDeviceProxy *backend = m_manager->data(handle); backend->setManager(m_manager); return backend; } Qt3DCore::QBackendNode *PhysicalDeviceProxyNodeFunctor::get(Qt3DCore::QNodeId id) const { return m_manager->lookupResource(id); } void PhysicalDeviceProxyNodeFunctor::destroy(Qt3DCore::QNodeId id) const { m_manager->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE