/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_H #define QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QBackendNodePrivate; } namespace Qt3DInput { class QInputAspect; class QAbstractPhysicalDeviceBackendNodePrivate; class QT3DINPUTSHARED_EXPORT QAbstractPhysicalDeviceBackendNode : public Qt3DCore::QBackendNode { public: explicit QAbstractPhysicalDeviceBackendNode(QBackendNode::Mode mode); void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE; void cleanup(); void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; void setInputAspect(QInputAspect *aspect); QInputAspect *inputAspect() const; float processedAxisValue(int axisIdentifier); virtual float axisValue(int axisIdentifier) const = 0; virtual bool isButtonPressed(int buttonIdentifier) const = 0; protected: QAbstractPhysicalDeviceBackendNode(QAbstractPhysicalDeviceBackendNodePrivate &dd); Q_DECLARE_PRIVATE(QAbstractPhysicalDeviceBackendNode) }; } // Qt3DInput QT_END_NAMESPACE #endif // QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_H