/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_P_H #define QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QAxisSetting; class QInputAspect; namespace Input { struct AxisIdSetting { int m_axisIdentifier; Qt3DCore::QNodeId m_axisSettingsId; }; struct AxisIdFilter { int m_axisIdentifier; MovingAverage m_filter; }; class AxisSetting; } class QT3DINPUTSHARED_PRIVATE_EXPORT QAbstractPhysicalDeviceBackendNodePrivate : public Qt3DCore::QBackendNodePrivate { public: explicit QAbstractPhysicalDeviceBackendNodePrivate(Qt3DCore::QBackendNode::Mode mode = Qt3DCore::QBackendNode::ReadOnly); Q_DECLARE_PUBLIC(QAbstractPhysicalDeviceBackendNode) void addAxisSetting(int axisIdentifier, Qt3DCore::QNodeId axisSettingId); void removeAxisSetting(Qt3DCore::QNodeId axisSettingsId); Input::MovingAverage &getOrCreateFilter(int axisIdentifier); Input::AxisSetting *getAxisSetting(Qt3DCore::QNodeId axisSettingId) const; QVector m_axisSettings; QVector m_axisFilters; QInputAspect *m_inputAspect; bool m_enabled; }; } QT_END_NAMESPACE #endif // QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_P_H