/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "updateaxisactionjob_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { namespace { bool anyOfRequiredButtonsPressed(const QVector &buttons, QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend) { bool validButtonWasPressed = false; for (int button : buttons) { if (physicalDeviceBackend->isButtonPressed(button)) { validButtonWasPressed = true; break; } } return validButtonWasPressed; } } // anonymous UpdateAxisActionJob::UpdateAxisActionJob(qint64 currentTime, InputHandler *handler, HLogicalDevice handle) : Qt3DCore::QAspectJob() , m_currentTime(currentTime) , m_handler(handler) , m_handle(handle) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateAxisAction, 0); } void UpdateAxisActionJob::run() { // Note: we assume axis/action are not really shared: // there's no benefit in sharing those when it comes to computing LogicalDevice *device = m_handler->logicalDeviceManager()->data(m_handle); updateAction(device); updateAxis(device); } void UpdateAxisActionJob::updateAction(LogicalDevice *device) { const auto actionIds = device->actions(); for (const Qt3DCore::QNodeId actionId : actionIds) { bool actionTriggered = false; Action *action = m_handler->actionManager()->lookupResource(actionId); const auto actionInputIds = action->inputs(); for (const Qt3DCore::QNodeId actionInputId : actionInputIds) actionTriggered |= processActionInput(actionInputId); action->setActionTriggered(actionTriggered); } } bool UpdateAxisActionJob::processActionInput(const Qt3DCore::QNodeId actionInputId) { AbstractActionInput *actionInput = m_handler->lookupActionInput(actionInputId); Q_ASSERT(actionInput); return actionInput->process(m_handler, m_currentTime); } void UpdateAxisActionJob::updateAxis(LogicalDevice *device) { const auto axisIds = device->axes(); for (const Qt3DCore::QNodeId axisId : axisIds) { Axis *axis = m_handler->axisManager()->lookupResource(axisId); float axisValue = 0.0f; const auto axisInputIds = axis->inputs(); for (const Qt3DCore::QNodeId axisInputId : axisInputIds) { AnalogAxisInput *analogInput = m_handler->analogAxisInputManager()->lookupResource(axisInputId); if (analogInput) { QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = findAxisInputPhysicalDevice(analogInput); if (physicalDeviceBackend && analogInput->axis() != -1) { // Update the value axisValue += physicalDeviceBackend->processedAxisValue(analogInput->axis()); } continue; } ButtonAxisInput *buttonInput = m_handler->buttonAxisInputManager()->lookupResource(axisInputId); if (buttonInput) { QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = findAxisInputPhysicalDevice(buttonInput); if (physicalDeviceBackend != nullptr) { // Update the value const QVector buttons = buttonInput ? buttonInput->buttons() : QVector(); if (!buttons.isEmpty()) { // TO DO: Linear Curver for the progression of the scale value if (anyOfRequiredButtonsPressed(buttons, physicalDeviceBackend)) buttonInput->updateSpeedRatio(m_currentTime, ButtonAxisInput::Accelerate); else if (buttonInput->speedRatio() != 0.0f) buttonInput->updateSpeedRatio(m_currentTime, ButtonAxisInput::Decelerate); axisValue += buttonInput->speedRatio() * buttonInput->scale(); } } continue; } Q_UNREACHABLE(); } // Clamp the axisValue -1/1 axisValue = qMin(1.0f, qMax(axisValue, -1.0f)); axis->setAxisValue(axisValue); } } QAbstractPhysicalDeviceBackendNode *UpdateAxisActionJob::findAxisInputPhysicalDevice(AbstractAxisInput *axisInput) { const auto integrations = m_handler->inputDeviceIntegrations(); for (QInputDeviceIntegration *integration : integrations) { QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = integration->physicalDevice(axisInput->sourceDevice()); if (physicalDeviceBackend) return physicalDeviceBackend; } return nullptr; } } // Input } // Qt3DInput QT_END_NAMESPACE