/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CAMERA_CONTROLLER_H #define CAMERA_CONTROLLER_H #include #include QT_BEGIN_NAMESPACE class QMouseEvent; class QWheelEvent; class QKeyEvent; class QTimer; namespace Qt3D { class QCamera; class QEntity; namespace Input { class CameraController : public QObject { Q_OBJECT Q_PROPERTY( float linearSpeed READ linearSpeed WRITE setLinearSpeed NOTIFY linearSpeedChanged ) Q_PROPERTY( float orbitRate READ orbitRate WRITE setOrbitRate NOTIFY orbitRateChanged ) Q_PROPERTY( float lookRate READ lookRate WRITE setLookRate NOTIFY lookRateChanged ) Q_PROPERTY( bool multisampleEnabled READ isMultisampleEnabled NOTIFY multisampleEnabledChanged ) public: explicit CameraController(QObject *parent = 0); void setCamera( QCamera* cam ); QCamera *camera() const; void setLinearSpeed( float speed ); float linearSpeed() const; float orbitRate() const; void setOrbitRate( float rate ); float lookRate() const; void setLookRate( float rate ); void mousePressEvent( QMouseEvent* aEvent ); void mouseReleaseEvent( QMouseEvent* aEvent ); void mouseMoveEvent( QMouseEvent* aEvent ); bool keyPressEvent( QKeyEvent* aEvent ); bool keyReleaseEvent( QKeyEvent* aEvent ); void update( double t ); bool isMultisampleEnabled() const; public Q_SLOTS: void toggleMSAA(); protected: bool eventFilter(QObject *receiver, QEvent *event) Q_DECL_OVERRIDE; Q_SIGNALS: void linearSpeedChanged(); void orbitRateChanged(); void lookRateChanged(); void multisampleEnabledChanged(); private Q_SLOTS: void onUpdate(); private: QCamera* m_camera; QEntity* m_cameraEntity; float m_vx; float m_vy; float m_vz; bool m_viewCenterFixed; float m_panAngle; float m_tiltAngle; bool m_leftButtonPressed; QPoint m_prevPos; QPoint m_pos; bool m_orbitMode; float m_linearSpeed; float m_time; float m_orbitRate; float m_lookRate; bool m_translateFast; bool m_multisampleEnabled; QTimer *m_updateTimer; }; } // of namespace Input } // of namespace Qt3D QT_END_NAMESPACE #endif // of CAMERA_CONTROLLER_H