/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ****************************************************************************/ #include "qabstractaggregateactioninput.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { QAbstractAggregateActionInputPrivate::QAbstractAggregateActionInputPrivate() : m_inputs() { } QAbstractAggregateActionInput::QAbstractAggregateActionInput(Qt3DInput::QAbstractAggregateActionInputPrivate &dd, Qt3DCore::QNode *parent) : Qt3DInput::QAbstractActionInput(dd, parent) { } QAbstractAggregateActionInput::~QAbstractAggregateActionInput() { } void QAbstractAggregateActionInput::addInput(QAbstractActionInput *input) { Q_D(QAbstractAggregateActionInput); if (!d->m_inputs.contains(input)) { d->m_inputs.push_back(input); if (!input->parent()) input->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { Qt3DCore::QScenePropertyChangePtr change(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, id())); change->setPropertyName("input"); change->setValue(QVariant::fromValue(input->id())); d->notifyObservers(change); } } } void QAbstractAggregateActionInput::removeInput(QAbstractActionInput *input) { Q_D(QAbstractAggregateActionInput); if (d->m_inputs.contains(input)) { if (d->m_changeArbiter != Q_NULLPTR) { Qt3DCore::QScenePropertyChangePtr change(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, id())); change->setPropertyName("input"); change->setValue(QVariant::fromValue(input->id())); d->notifyObservers(change); } d->m_inputs.removeOne(input); } } QVector QAbstractAggregateActionInput::inputs() const { Q_D(const QAbstractAggregateActionInput); return d->m_inputs; } void QAbstractAggregateActionInput::copy(const Qt3DCore::QNode *ref) { QNode::copy(ref); const QAbstractAggregateActionInput *aggregateInput = static_cast(ref); d_func()->m_inputs = aggregateInput->inputs(); } } // Qt3DInput QT_END_NAMESPACE