/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstractphysicaldevice.h" #include "qabstractphysicaldevice_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { QAbstractPhysicalDevicePrivate::QAbstractPhysicalDevicePrivate() : m_axisSettings() { } QAbstractPhysicalDevice::QAbstractPhysicalDevice(Qt3DCore::QNode *parent) : Qt3DCore::QNode(*new QAbstractPhysicalDevicePrivate, parent) { } QAbstractPhysicalDevice::QAbstractPhysicalDevice(QAbstractPhysicalDevicePrivate &dd, Qt3DCore::QNode *parent) : Qt3DCore::QNode(dd, parent) { } QAbstractPhysicalDevice::~QAbstractPhysicalDevice() { Q_ASSERT_X(Qt3DCore::QNodePrivate::get(this)->m_wasCleanedUp, Q_FUNC_INFO, "QNode::cleanup should have been called by now. A Qt3DInput::QAbstractPhysicalDevice subclass didn't call QNode::cleanup in its destructor"); } int QAbstractPhysicalDevice::axisCount() const { Q_D(const QAbstractPhysicalDevice); return d->m_axesHash.size(); } int QAbstractPhysicalDevice::buttonCount() const { Q_D(const QAbstractPhysicalDevice); return d->m_buttonsHash.size(); } QStringList QAbstractPhysicalDevice::axisNames() const { Q_D(const QAbstractPhysicalDevice); return d->m_axesHash.keys(); } QStringList QAbstractPhysicalDevice::buttonNames() const { Q_D(const QAbstractPhysicalDevice); return d->m_buttonsHash.keys(); } int QAbstractPhysicalDevice::axisIdentifier(const QString &name) const { Q_D(const QAbstractPhysicalDevice); auto it = d->m_axesHash.find(name); if (it != d->m_axesHash.end()) return *it; return -1; } int QAbstractPhysicalDevice::buttonIdentifier(const QString &name) const { Q_D(const QAbstractPhysicalDevice); auto it = d->m_buttonsHash.find(name); if (it != d->m_buttonsHash.end()) return *it; return -1; } void QAbstractPhysicalDevice::addAxisSetting(QAxisSetting *axisSetting) { Q_D(QAbstractPhysicalDevice); if (!d->m_axisSettings.contains(axisSetting)) d->m_axisSettings.push_back(axisSetting); } void QAbstractPhysicalDevice::removeAxisSetting(QAxisSetting *axisSetting) { Q_D(QAbstractPhysicalDevice); if (d->m_axisSettings.contains(axisSetting)) d->m_axisSettings.removeOne(axisSetting); } QVector QAbstractPhysicalDevice::axisSettings() const { Q_D(const QAbstractPhysicalDevice); return d->m_axisSettings; } void QAbstractPhysicalDevice::postAxisEvent(int axis, qreal value) { Q_D(QAbstractPhysicalDevice); Qt3DCore::QScenePropertyChangePtr change(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, id())); change->setPropertyName("axisEvent"); change->setValue(QVariant::fromValue(QPair(axis, value))); d->notifyObservers(change); } void QAbstractPhysicalDevice::postButtonEvent(int button, qreal value) { Q_D(QAbstractPhysicalDevice); Qt3DCore::QScenePropertyChangePtr change(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, id())); change->setPropertyName("buttonEvent"); change->setValue(QVariant::fromValue(QPair(button, value))); d->notifyObservers(change); } void QAbstractPhysicalDevice::copy(const QNode *ref) { QNode::copy(ref); const QAbstractPhysicalDevice *physicalDevice = static_cast(ref); d_func()->m_axisSettings = physicalDevice->d_func()->m_axisSettings; d_func()->m_axesHash = physicalDevice->d_func()->m_axesHash; d_func()->m_buttonsHash = physicalDevice->d_func()->m_buttonsHash; } } QT_END_NAMESPACE