/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qaction.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QActionPrivate : public Qt3DCore::QNodePrivate { public: QActionPrivate() : Qt3DCore::QNodePrivate() {} QString m_name; QVector m_inputs; }; QAction::QAction(Qt3DCore::QNode *parent) : Qt3DCore::QNode(*new QActionPrivate(), parent) { } QAction::~QAction() { QNode::cleanup(); } void QAction::setName(const QString &name) { Q_D(QAction); if (d->m_name != name) { d->m_name = name; emit nameChanged(name); } } QString QAction::name() const { Q_D(const QAction); return d->m_name; } void QAction::addInput(QAbstractActionInput *input) { Q_D(QAction); if (!d->m_inputs.contains(input)) { d->m_inputs.push_back(input); if (!input->parent()) input->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { Qt3DCore::QScenePropertyChangePtr change(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, id())); change->setPropertyName("input"); change->setValue(QVariant::fromValue(input->id())); d->notifyObservers(change); } } } void QAction::removeInput(QAbstractActionInput *input) { Q_D(QAction); if (d->m_inputs.contains(input)) { if (d->m_changeArbiter != Q_NULLPTR) { Qt3DCore::QScenePropertyChangePtr change(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, id())); change->setPropertyName("input"); change->setValue(QVariant::fromValue(input->id())); d->notifyObservers(change); } d->m_inputs.removeOne(input); } } QVector QAction::inputs() const { Q_D(const QAction); return d->m_inputs; } void QAction::copy(const Qt3DCore::QNode *ref) { QNode::copy(ref); const QAction *action = static_cast(ref); d_func()->m_name = action->d_func()->m_name; Q_FOREACH (QAbstractActionInput *input, action->inputs()) d_func()->m_inputs.append(qobject_cast(QNode::clone(input))); } } // Qt3DInput QT_END_NAMESPACE