/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qaction.h" #include "qaction_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { /*! \class Qt3DInput::QAction \inmodule Qt3DInput \inherits Qt3DCore::QNode \brief Links a set of QAbstractActionInput that trigger the same event. \since 5.7 */ /*! \qmltype Action \inqmlmodule Qt3D.Input \instantiates Qt3DInput::QAction \brief QML frontend for the Qt3DInput::QAction C++ class. Links a set of AbstractActionInput that trigger the same event. \since 5.7 */ /*! Constructs a new QAction instance with parent \a parent. */ QAction::QAction(Qt3DCore::QNode *parent) : Qt3DCore::QNode(*new QActionPrivate(), parent) { } /*! \internal */ QAction::~QAction() { } /*! \qmlproperty bool Qt3D.Input::Action::action */ /*! \property QAction::active Holds \c true if the action is active. Note this property is not updated when the action is disabled. */ bool QAction::isActive() const { Q_D(const QAction); return d->m_active; } /*! \qmlproperty list Qt3D.Input::Action::inputs The list of AbstractActionInput that must be triggered to trigger this Action. */ /*! Append QAbstractActionInput \a input to the list of inputs that can trigger this action. */ void QAction::addInput(QAbstractActionInput *input) { Q_D(QAction); if (!d->m_inputs.contains(input)) { d->m_inputs.push_back(input); if (!input->parent()) input->setParent(this); // Ensures proper bookkeeping d->registerDestructionHelper(input, &QAction::removeInput, d->m_inputs); d->updateNode(input, "inputs", Qt3DCore::PropertyValueAdded); } } /*! Remove QAbstractActionInput \a input to the list of inputs that can trigger this action. */ void QAction::removeInput(QAbstractActionInput *input) { Q_D(QAction); if (d->m_inputs.contains(input)) { d->updateNode(input, "inputs", Qt3DCore::PropertyValueRemoved); d->m_inputs.removeOne(input); // Remove bookkeeping connection d->unregisterDestructionHelper(input); } } /*! Returns the list of inputs that can trigger this action. */ QVector QAction::inputs() const { Q_D(const QAction); return d->m_inputs; } // TODO Unused remove in Qt6 void QAction::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) { } Qt3DCore::QNodeCreatedChangeBasePtr QAction::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; data.inputIds = qIdsForNodes(inputs()); return creationChange; } } // Qt3DInput QT_END_NAMESPACE