/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ****************************************************************************/ #include "qactioninput.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QActionInputPrivate : public Qt3DCore::QNodePrivate { public: QActionInputPrivate() : Qt3DCore::QNodePrivate() , m_sourceDevice(Q_NULLPTR) {} QVariantList m_keys; QAbstractPhysicalDevice *m_sourceDevice; }; QActionInput::QActionInput(Qt3DCore::QNode *parent) : Qt3DInput::QAbstractActionInput(*new QActionInputPrivate(), parent) { } QActionInput::~QActionInput() { QNode::cleanup(); } QVariantList QActionInput::keys() const { Q_D(const QActionInput); return d->m_keys; } void QActionInput::setSourceDevice(QAbstractPhysicalDevice *sourceDevice) { Q_D(QActionInput); if (d->m_sourceDevice != sourceDevice) { // Check and set parent if needed // to force creation in the backend if (sourceDevice && !sourceDevice->parent()) sourceDevice->setParent(this); d->m_sourceDevice = sourceDevice; emit sourceDeviceChanged(sourceDevice); } } QAbstractPhysicalDevice *QActionInput::sourceDevice() const { Q_D(const QActionInput); return d->m_sourceDevice; } void QActionInput::setKeys(const QVariantList &keys) { Q_D(QActionInput); if (d->m_keys != keys) { d->m_keys = keys; emit keysChanged(keys); } } void QActionInput::copy(const Qt3DCore::QNode *ref) { QNode::copy(ref); const QActionInput *input = static_cast(ref); d_func()->m_sourceDevice = qobject_cast(QNode::clone(input->d_func()->m_sourceDevice)); d_func()->m_keys = input->d_func()->m_keys; } } // Qt3DInput QT_END_NAMESPACE