/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_QACTIONINPUT_H #define QT3DINPUT_QACTIONINPUT_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QAbstractPhysicalDevice; class QActionInputPrivate; class QT3DINPUTSHARED_EXPORT QActionInput : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(Qt3DInput::QAbstractPhysicalDevice *sourceDevice READ sourceDevice WRITE setSourceDevice NOTIFY sourceDeviceChanged) Q_PROPERTY(QVariantList keys READ keys WRITE setKeys NOTIFY keysChanged) public: explicit QActionInput(Qt3DCore::QNode *parent = Q_NULLPTR); ~QActionInput(); void setSourceDevice(QAbstractPhysicalDevice *sourceDevice); QAbstractPhysicalDevice *sourceDevice() const; void setKeys(const QVariantList &keys); QVariantList keys() const; Q_SIGNALS: void sourceDeviceChanged(); void keysChanged(); protected: void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; private: Q_DECLARE_PRIVATE(QActionInput) QT3D_CLONEABLE(QActionInput) }; } // Qt3DInput QT_END_NAMESPACE #endif // QACTIONINPUT_H