/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qanalogaxisinput.h" #include "qanalogaxisinput_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DInput { /*! * \qmltype AnalogAxisInput * \instantiates Qt3DInput::QAnalogAxisInput * \inqmlmodule Qt3D.Input * \brief QML frontend for QAnalogAxisInput C++ class. * \since 5.7 * \TODO * */ /*! * \class Qt3DInput::QAnalogAxisInput * \inmodule Qt3DInput * \brief An axis input controlled by an analog input * \since 5.7 * The axis value is controlled like a traditional analog input such as a joystick. * * */ /*! \qmlproperty int AnalogAxisInput::axis Holds the axis for the AnalogAxisInput. */ /*! Constructs a new QAnalogAxisInput instance with \a parent. */ QAnalogAxisInput::QAnalogAxisInput(Qt3DCore::QNode *parent) : QAbstractAxisInput(*new QAnalogAxisInputPrivate, parent) { } /*! \internal */ QAnalogAxisInput::~QAnalogAxisInput() { } /*! \property Qt3DInput::QAnalogAxisInput::axis Axis for the analog input. \sa Qt3DInput::QMouseDevice::Axis */ void QAnalogAxisInput::setAxis(int axis) { Q_D(QAnalogAxisInput); if (d->m_axis != axis) { d->m_axis = axis; emit axisChanged(axis); } } int QAnalogAxisInput::axis() const { Q_D(const QAnalogAxisInput); return d->m_axis; } Qt3DCore::QNodeCreatedChangeBasePtr QAnalogAxisInput::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QAnalogAxisInput); data.sourceDeviceId = qIdForNode(d->m_sourceDevice); data.axis = d->m_axis; return creationChange; } } // Qt3DInput QT_END_NAMESPACE