/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qaxisactionhandler.h" #include "qaxisactionhandler_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { QAxisActionHandlerPrivate::QAxisActionHandlerPrivate() : Qt3DCore::QComponentPrivate() , m_logicalDevice(Q_NULLPTR) { } QAxisActionHandler::QAxisActionHandler(Qt3DCore::QNode *parent) : Qt3DCore::QComponent(*new QAxisActionHandlerPrivate, parent) { } QAxisActionHandler::QAxisActionHandler(QAxisActionHandlerPrivate &dd, Qt3DCore::QNode *parent) : Qt3DCore::QComponent(dd, parent) { } QAxisActionHandler::~QAxisActionHandler() { QNode::cleanup(); } Qt3DInput::QLogicalDevice *QAxisActionHandler::logicalDevice() const { Q_D(const QAxisActionHandler); return d->m_logicalDevice; } void QAxisActionHandler::setLogicalDevice(Qt3DInput::QLogicalDevice *logicalDevice) { Q_D(QAxisActionHandler); if (d->m_logicalDevice == logicalDevice) return; d->m_logicalDevice = logicalDevice; emit logicalDeviceChanged(logicalDevice); } void QAxisActionHandler::copy(const QNode *ref) { QComponent::copy(ref); const QAxisActionHandler *component = static_cast(ref); d_func()->m_logicalDevice = qobject_cast(QNode::clone(component->d_func()->m_logicalDevice)); } void QAxisActionHandler::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) { Qt3DCore::QBackendScenePropertyChangePtr e = qSharedPointerCast(change); if (e->type() == Qt3DCore::NodeUpdated) { if (e->propertyName() == QByteArrayLiteral("axisPayload")) { Qt3DInput::Input::AxisPayload payload = e->value().value(); Q_FOREACH (const Qt3DInput::Input::AxisUpdate &axisUpdate, payload.axes) axisValueChanged(axisUpdate.name, axisUpdate.value); } else if (e->propertyName() == QByteArrayLiteral("actionPayload")) { Qt3DInput::Input::ActionPayload payload = e->value().value(); Q_FOREACH (const Qt3DInput::Input::ActionUpdate &actionUpdate, payload.actions) { if (actionUpdate.triggered) actionStarted(actionUpdate.name); else actionFinished(actionUpdate.name); } } } } QT_END_NAMESPACE } // namespace Qt3DInput