/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qinputdeviceintegration_p.h" #include "qinputdeviceintegration_p_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DInput { QInputDeviceIntegrationPrivate::QInputDeviceIntegrationPrivate() : QObjectPrivate() , m_aspect(nullptr) { } /*! \class Qt3DInput::QInputDeviceIntegration \inmodule Qt3DInput \since 5.5 \brief Abstract base class used to define new input methods such as game controllers */ /*! Create a new QInputDeviceIntegration with parent /a parent */ QInputDeviceIntegration::QInputDeviceIntegration(QObject *parent) : QObject(*new QInputDeviceIntegrationPrivate, parent) { } /*! \internal */ QInputDeviceIntegration::QInputDeviceIntegration(QInputDeviceIntegrationPrivate &dd, QObject *parent) : QObject(dd, parent) { } /*! Register a corresponding backend class for this front end implementation */ void QInputDeviceIntegration::registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor) { Q_D(QInputDeviceIntegration); d->m_aspect->registerBackendType(metaObject, functor); } /*! Called by the InputAspect object after the Integration has been created */ void QInputDeviceIntegration::initialize(QInputAspect *aspect) { Q_D(QInputDeviceIntegration); d->m_aspect = aspect; onInitialize(); } /*! * \brief QInputDeviceIntegration::inputAspect * \return the Input Aspect associated with the InputDeviceIntegration */ QInputAspect *QInputDeviceIntegration::inputAspect() const { Q_D(const QInputDeviceIntegration); return d->m_aspect; } } // namespace Qt3DInput /*! \fn QInputDeviceIntegration::createPhysicalDevice(const QString &name) Create the Physical device identified by \a name. If not recognized return Q_NULLPTR */ /*! \fn QInputDeviceIntegration::physicalDevices() const \return the list of node ids for physical devices associated with this QInputDeviceIntegration. */ /*! \fn QInputDeviceIntegration::physicalDevice(Qt3DCore::QNodeId id) const \return the QAbstractPhysicalDevice identified by the given id if it is related to this QInputDeviceIntegration. */ QT_END_NAMESPACE