/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ****************************************************************************/ #include "qinputsequence.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QInputSequencePrivate : public Qt3DInput::QAbstractAggregateActionInputPrivate { public: QInputSequencePrivate() : Qt3DInput::QAbstractAggregateActionInputPrivate() , m_timeout(0) , m_interval(0) , m_sequential(true) {} int m_timeout; int m_interval; bool m_sequential; }; QInputSequence::QInputSequence(Qt3DCore::QNode *parent) : Qt3DInput::QAbstractAggregateActionInput(*new QInputSequencePrivate(), parent) { } QInputSequence::~QInputSequence() { QNode::cleanup(); } int QInputSequence::timeout() const { Q_D(const QInputSequence); return d->m_timeout; } int QInputSequence::interval() const { Q_D(const QInputSequence); return d->m_interval; } bool QInputSequence::sequential() const { Q_D(const QInputSequence); return d->m_sequential; } void QInputSequence::setTimeout(int timeout) { Q_D(QInputSequence); if (d->m_timeout != timeout) { d->m_timeout = timeout; emit timeoutChanged(timeout); } } void QInputSequence::setInterval(int interval) { Q_D(QInputSequence); if (d->m_interval != interval) { d->m_interval = interval; emit intervalChanged(interval); } } void QInputSequence::setSequential(bool sequential) { Q_D(QInputSequence); if (d->m_sequential != sequential) { d->m_sequential = sequential; emit sequentialChanged(sequential); } } void QInputSequence::copy(const Qt3DCore::QNode *ref) { QAbstractAggregateActionInput::copy(ref); const QInputSequence *input = static_cast(ref); d_func()->m_timeout = input->d_func()->m_timeout; d_func()->m_interval = input->d_func()->m_interval; d_func()->m_sequential = input->d_func()->m_sequential; } } // Qt3DInput QT_END_NAMESPACE