/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qinputsequence.h" #include "qinputsequence_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { QInputSequencePrivate::QInputSequencePrivate() : QAbstractActionInputPrivate(), m_timeout(0), m_buttonInterval(0) { } /*! \class Qt3DInput::QInputSequence \inmodule Qt3DInput \inherits QAbstractAggregateActionInput \brief QInputSequence represents a set of QAbstractActionInput's that must be triggerd one after the other. \since 5.7 */ /*! \qmltype InputSequence \inqmlmodule Qt3D.Input \inherits QAbstractAggregateActionInput \instantiates Qt3DInput::QInputSequence \brief QML frontend for the Qt3DInput::QInputSequence C++ class. Represents a set of QAbstractActionInput's that must be triggerd one after the other. The following example shows a chord that will be triggered by pressing the A and S keys together with a tolerance of 10 miliseconds between presses. \qml InputChord { tolerance: 10 inputs: [ ActionInput { sourceDevice: keyboardSourceDevice keys: [Qt.Key_A] }, ActionInput { sourceDevice: keyboardSourceDevice keys: [Qt.Key_S] } ] } \endqml \since 5.7 */ /*! Constructs a new QInputSequence with parent \a parent. */ QInputSequence::QInputSequence(Qt3DCore::QNode *parent) : Qt3DInput::QAbstractActionInput(*new QInputSequencePrivate(), parent) { } /*! \internal */ QInputSequence::~QInputSequence() { } /*! \qmlproperty list Qt3D.Input::InputSequence::sequences */ /*! \qmlproperty int Qt3D.Input::InputSequence::timeout The time in milliseconds in which all QAbstractActionInput's in the input sequence must triggered within. */ /*! \qmlsignal Qt3D.Input::InputSequence::timeoutChanged() This signal is emitted when the timeout of the input sequence is changed. The corresponding handler is \c onTimeoutChanged */ /*! Returns the time in which all QAbstractActionInput's in the input sequence must triggered within. The time is in milliseconds */ int QInputSequence::timeout() const { Q_D(const QInputSequence); return d->m_timeout; } /*! \qmlproperty int Qt3D.Input::InputSequence::buttonInterval The maximum time in milliseconds in between consecutive QAbstractActionInput's in the input sequence. */ /*! \qmlsignal Qt3D.Input::InputSequence::buttonIntervalChanged() This signal is emitted when the buttonInterval of the input sequence is changed. The corresponding handler is \c onButtonIntervalChanged */ /*! Returns the maximum time in between consecutive QAbstractActionInput's in the input sequence. The time is in milliseconds */ int QInputSequence::buttonInterval() const { Q_D(const QInputSequence); return d->m_buttonInterval; } /*! \property QInputSequence::timeout The time in which all QAbstractActionInput's in the input sequence must triggered within. The time is in milliseconds. */ void QInputSequence::setTimeout(int timeout) { Q_D(QInputSequence); if (d->m_timeout != timeout) { d->m_timeout = timeout; emit timeoutChanged(timeout); } } /*! \property QInputSequence::buttonInterval The maximum time in between consecutive QAbstractActionInput's in the input sequence. The time is in milliseconds. */ void QInputSequence::setButtonInterval(int buttonInterval) { Q_D(QInputSequence); if (d->m_buttonInterval != buttonInterval) { d->m_buttonInterval = buttonInterval; emit buttonIntervalChanged(buttonInterval); } } /*! Append the QAbstractActionInput \a input to the end of this QInputSequence's sequence vector. \sa removeSequence */ void QInputSequence::addSequence(QAbstractActionInput *input) { Q_D(QInputSequence); if (!d->m_sequences.contains(input)) { d->m_sequences.push_back(input); // Ensures proper bookkeeping d->registerDestructionHelper(input, &QInputSequence::removeSequence, d->m_sequences); if (!input->parent()) input->setParent(this); d->updateNode(input, "input", Qt3DCore::PropertyValueAdded); } } /*! Remove the QAbstractActionInput \a input from this QInputSequence's sequence vector. \sa addSequence */ void QInputSequence::removeSequence(QAbstractActionInput *input) { Q_D(QInputSequence); if (d->m_sequences.contains(input)) { d->updateNode(input, "input", Qt3DCore::PropertyValueRemoved); d->m_sequences.removeOne(input); // Remove bookkeeping connection d->unregisterDestructionHelper(input); } } /*! Returns the QInputSequence's sequence vector. */ QVector QInputSequence::sequences() const { Q_D(const QInputSequence); return d->m_sequences; } Qt3DCore::QNodeCreatedChangeBasePtr QInputSequence::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); QInputSequenceData &data = creationChange->data; Q_D(const QInputSequence); data.sequenceIds = qIdsForNodes(sequences()); data.timeout = d->m_timeout; data.buttonInterval = d->m_buttonInterval; return creationChange; } } // Qt3DInput QT_END_NAMESPACE