/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qinputsettings.h" #include "qinputsettings_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DInput { /*! \class Qt3DInput::QInputSettings \inmodule Qt3DInput \inherits Qt3DCore::QComponent \brief QInputSettings class holds the pointer to an input event source object. \since 5.7 The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source. \sa QMouseDevice, QKeyboardDevice */ /*! \qmltype InputSettings \inqmlmodule Qt3D.Input \inherits Component3D \instantiates Qt3DInput::QInputSettings \brief InputSettings holds the pointer to an input event source object. \since 5.7 The InputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a Window instance can be an event source. \sa MouseDevice, KeyboardDevice */ QInputSettingsPrivate::QInputSettingsPrivate() : Qt3DCore::QComponentPrivate() , m_eventSource(nullptr) { } QInputSettings::QInputSettings(Qt3DCore::QNode *parent) : Qt3DCore::QComponent(*new QInputSettingsPrivate(), parent) { } QInputSettings::~QInputSettings() { } /*! \property QInputSettings::eventSource Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance. */ /*! \qmlproperty Object InputSettings::eventSource Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a Window instance. */ QObject *QInputSettings::eventSource() const { Q_D(const QInputSettings); return d->m_eventSource; } void QInputSettings::setEventSource(QObject *eventSource) { Q_D(QInputSettings); if (d->m_eventSource != eventSource) { if (d->m_eventSource) QObject::disconnect(d->m_connection); d->m_eventSource = eventSource; emit eventSourceChanged(eventSource); d->m_connection = QObject::connect(eventSource, &QObject::destroyed, this, &QInputSettings::eventSourceDestroyed); } } void QInputSettings::eventSourceDestroyed() { Q_D(QInputSettings); QObject::disconnect(d->m_connection); d->m_eventSource = nullptr; emit eventSourceChanged(nullptr); } Qt3DCore::QNodeCreatedChangeBasePtr QInputSettings::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QInputSettings); data.eventSource = d->m_eventSource; return creationChange; } } // Qt3DInput QT_END_NAMESPACE