/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_INPUT_QKEYBOARDINPUT_H #define QT3DINPUT_INPUT_QKEYBOARDINPUT_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QKeyboardController; class QKeyboardInputPrivate; class QT3DINPUTSHARED_EXPORT QKeyboardInput : public Qt3DCore::QComponent { Q_OBJECT Q_PROPERTY(Qt3DInput::QKeyboardController *controller READ controller WRITE setController NOTIFY controllerChanged) Q_PROPERTY(bool focus READ focus WRITE setFocus NOTIFY focusChanged) public: explicit QKeyboardInput(QNode *parent = 0); ~QKeyboardInput(); QKeyboardController *controller() const; bool focus() const; public Q_SLOTS: void setController(QKeyboardController *controller); void setFocus(bool focus); Q_SIGNALS: void controllerChanged(QKeyboardController *controller); void focusChanged(bool focus); void digit0Pressed(Qt3DInput::QKeyEvent *event); void digit1Pressed(Qt3DInput::QKeyEvent *event); void digit2Pressed(Qt3DInput::QKeyEvent *event); void digit3Pressed(Qt3DInput::QKeyEvent *event); void digit4Pressed(Qt3DInput::QKeyEvent *event); void digit5Pressed(Qt3DInput::QKeyEvent *event); void digit6Pressed(Qt3DInput::QKeyEvent *event); void digit7Pressed(Qt3DInput::QKeyEvent *event); void digit8Pressed(Qt3DInput::QKeyEvent *event); void digit9Pressed(Qt3DInput::QKeyEvent *event); void leftPressed(Qt3DInput::QKeyEvent *event); void rightPressed(Qt3DInput::QKeyEvent *event); void upPressed(Qt3DInput::QKeyEvent *event); void downPressed(Qt3DInput::QKeyEvent *event); void tabPressed(Qt3DInput::QKeyEvent *event); void backtabPressed(Qt3DInput::QKeyEvent *event); void asteriskPressed(Qt3DInput::QKeyEvent *event); void numberSignPressed(Qt3DInput::QKeyEvent *event); void escapePressed(Qt3DInput::QKeyEvent *event); void returnPressed(Qt3DInput::QKeyEvent *event); void enterPressed(Qt3DInput::QKeyEvent *event); void deletePressed(Qt3DInput::QKeyEvent *event); void spacePressed(Qt3DInput::QKeyEvent *event); void backPressed(Qt3DInput::QKeyEvent *event); void cancelPressed(Qt3DInput::QKeyEvent *event); void selectPressed(Qt3DInput::QKeyEvent *event); void yesPressed(Qt3DInput::QKeyEvent *event); void noPressed(Qt3DInput::QKeyEvent *event); void context1Pressed(Qt3DInput::QKeyEvent *event); void context2Pressed(Qt3DInput::QKeyEvent *event); void context3Pressed(Qt3DInput::QKeyEvent *event); void context4Pressed(Qt3DInput::QKeyEvent *event); void callPressed(Qt3DInput::QKeyEvent *event); void hangupPressed(Qt3DInput::QKeyEvent *event); void flipPressed(Qt3DInput::QKeyEvent *event); void menuPressed(Qt3DInput::QKeyEvent *event); void volumeUpPressed(Qt3DInput::QKeyEvent *event); void volumeDownPressed(Qt3DInput::QKeyEvent *event); void pressed(Qt3DInput::QKeyEvent *event); void released(Qt3DInput::QKeyEvent *event); protected: QKeyboardInput(QKeyboardInputPrivate &dd, QNode *parent = 0); void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE; void keyEvent(QKeyEvent *event); private: Q_DECLARE_PRIVATE(QKeyboardInput) QT3D_CLONEABLE(QKeyboardInput) }; } // namespace Qt3DInput QT_END_NAMESPACE #endif // QT3DINPUT_INPUT_QKEYBOARDINPUT_H