/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qkeyevent.h" QT_BEGIN_NAMESPACE namespace Qt3DInput { //Qt6: Move this into a QtQmlGui module and merge it with QQuickKeyEvent /*! \class Qt3DInput::QKeyEvent \inmodule Qt3DInput \brief QKeyEvent event type send by KeyBoardHandler. \since 5.5 \brief Contains parameters that describe a key event */ /*! \qmltype KeyEvent \inqmlmodule Qt3D.Input \instantiates Qt3DInput::QKeyEvent \brief QML frontend for QKeyEvent C++ class. \since 5.5 \brief Contains parameters that describe a key event The KeyEvent QML type cannot be directly created. Objects of this type are used as signal parameters in KeyboardHandler. */ /*! * \typedef Qt3DInput::QKeyEventPtr * \relates Qt3DInput::QKeyEvent * * A shared pointer for QKeyEvent. */ QKeyEvent::QKeyEvent(QEvent::Type type, int key, Qt::KeyboardModifiers modifiers, const QString &text, bool autorep, ushort count) : QObject() , m_event(type, key, modifiers, text, autorep, count) { m_event.setAccepted(false); } QKeyEvent::QKeyEvent(const QT_PREPEND_NAMESPACE(QKeyEvent) &ke) : QObject() , m_event(ke) { m_event.setAccepted(false); } /*! \internal */ QKeyEvent::~QKeyEvent() { } /*! \qmlproperty int Qt3D.Input::KeyEvent::key \readonly This property holds the code of the key that was pressed or released. See \l [CPP] {Qt::Key}{Qt.Key} for the list of keyboard codes. \sa {QtQuick::KeyEvent::key}{KeyEvent.key} */ /*! \qmlproperty string Qt3D.Input::KeyEvent::text \readonly This property holds the Unicode text that the key generated. The text returned can be an empty string in cases where modifier keys, such as Shift, Control, Alt, and Meta, are being pressed or released. In such cases \l key will contain a valid value. */ /*! \qmlproperty int Qt3D.Input::KeyEvent::modifiers \readonly This property holds the keyboard modifier flags that existed immediately before the event occurred. \sa {QtQuick::KeyEvent::modifiers}{KeyEvent.modifiers} */ /*! \qmlproperty bool Qt3D.Input::KeyEvent::isAutoRepeat \readonly Holds whether this event comes from an auto-repeating key. */ /*! \qmlproperty int Qt3D.Input::KeyEvent::count \readonly Holds the number of keys involved in this event. If \l text is not empty, this is simply the length of the string. */ /*! \qmlproperty quint32 Qt3D.Input::KeyEvent::nativeScanCode \readonly This property contains the native scan code of the key that was pressed. It is passed through from QKeyEvent unchanged. \sa QKeyEvent::nativeScanCode() */ /*! \qmlproperty bool Qt3D.Input::KeyEvent::accepted Setting \e accepted to \c true prevents the key event from being propagated to the item's parent. Generally, if the item acts on the key event then it should be accepted so that ancestor items do not also respond to the same event. */ /*! \qmlmethod bool Qt3D.Input::KeyEvent::matches(StandardKey key) Returns \c true if the key event matches the given standard key; otherwise returns \c false. \sa QKeySequence::StandardKey */ /*! \property Qt3DInput::QKeyEvent::key \readonly This property holds the code of the key that was pressed or released. See \l [CPP] {Qt::Key}{Qt.Key} for the list of keyboard codes. \sa {QKeyEvent::key} */ /*! \property Qt3DInput::QKeyEvent::text \readonly This property holds the Unicode text that the key generated. The text returned can be an empty string in cases where modifier keys, such as Shift, Control, Alt, and Meta, are being pressed or released. In such cases \l key will contain a valid value. */ /*! \property Qt3DInput::QKeyEvent::modifiers \readonly This property holds the keyboard modifier flags that existed immediately before the event occurred. \sa {QKeyEvent::modifiers} */ /*! \property Qt3DInput::QKeyEvent::isAutoRepeat \readonly Holds whether this event comes from an auto-repeating key. */ /*! \property Qt3DInput::QKeyEvent::count \readonly Holds the number of keys involved in this event. If \l text is not empty, this is simply the length of the string. */ /*! \property Qt3DInput::QKeyEvent::nativeScanCode \readonly This property contains the native scan code of the key that was pressed. It is passed through from QKeyEvent unchanged. */ /*! \property Qt3DInput::QKeyEvent::accepted Setting \e accepted to \c true prevents the key event from being propagated to the item's parent. Generally, if the item acts on the key event then it should be accepted so that ancestor items do not also respond to the same event. */ /*! \fn bool Qt3DInput::QKeyEvent::matches(QKeySequence::StandardKey key_) const Returns \c true if the key event matches the given standard key \a key_; otherwise returns \c false. \sa QKeySequence::StandardKey */ /*! \fn QEvent::Type Qt3DInput::QKeyEvent::type() const Returns the type of the event. */ } // namespace Qt3DInput QT_END_NAMESPACE