/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmousedevice.h" #include "qmousedevice_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { /*! \internal */ QMouseDevicePrivate::QMouseDevicePrivate() : QAbstractPhysicalDevicePrivate() , m_sensitivity(0.1f) { } /*! * \qmltype MouseDevice * \instantiates Qt3DInput::QMouseDevice * \inqmlmodule Qt3D.Input * \since 5.5 * \brief Delegates mouse events to the attached MouseHandler objects. * \TODO * \sa MouseHandler */ /*! * \class Qt3DInput::QMouseDevice * \inmodule Qt3DInput * * \brief QMouseDevice is in charge of dispatching mouse events to * attached QMouseHandler objects. * * \since 5.5 * \sa QMouseHandler */ /*! \qmlproperty real MouseDevice::sensitivity */ /*! \enum QMouseDevice::Axis The mouse axis. \value X \value Y \sa Qt3DInput::QAnalogAxisInput::setAxis */ /*! Constructs a new QMouseDevice instance with parent \a parent. */ QMouseDevice::QMouseDevice(QNode *parent) : QAbstractPhysicalDevice(*new QMouseDevicePrivate, parent) { } /*! \internal */ QMouseDevice::~QMouseDevice() { } /*! \return the axis count. \note Currently always returns 2. */ int QMouseDevice::axisCount() const { // TO DO: we could have mouse wheel later on return 2; } /*! \return the button count. \note Currently always returns 3. */ int QMouseDevice::buttonCount() const { return 3; } /*! \return the names of the axis. \note Currently always returns StringList["X", "Y"] */ QStringList QMouseDevice::axisNames() const { return QStringList() << QStringLiteral("X") << QStringLiteral("Y"); } /*! \return the names of the buttons. \note Currently always returns StringList["Left", "Right", "Center"] */ QStringList QMouseDevice::buttonNames() const { return QStringList() << QStringLiteral("Left") << QStringLiteral("Right") << QStringLiteral("Center"); } /*! Convert axis \a name to axis identifier. */ int QMouseDevice::axisIdentifier(const QString &name) const { if (name == QLatin1String("X")) return X; else if (name == QLatin1String("Y")) return Y; return -1; } /*! \property Qt3DInput::QMouseDevice::sensitivity The sensitivity of the device. */ float QMouseDevice::sensitivity() const { Q_D(const QMouseDevice); return d->m_sensitivity; } void QMouseDevice::setSensitivity(float value) { Q_D(QMouseDevice); if (qFuzzyCompare(value, d->m_sensitivity)) return; d->m_sensitivity = value; emit sensitivityChanged(value); } /*! \internal */ void QMouseDevice::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) { Q_UNUSED(change); // TODO: To be completed as the mouse input aspect takes shape } Qt3DCore::QNodeCreatedChangeBasePtr QMouseDevice::createNodeCreationChange() const { auto creationChange = QPhysicalDeviceCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QMouseDevice); data.sensitivity = d->m_sensitivity; return creationChange; } } // namespace Qt3DInput QT_END_NAMESPACE