/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmousehandler.h" #include "qmousehandler_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DInput { /*! \internal */ QMouseHandlerPrivate::QMouseHandlerPrivate() : QComponentPrivate() , m_mouseDevice(nullptr) , m_containsMouse(false) , m_pressAndHoldTimer(new QTimer) { m_shareable = false; m_pressAndHoldTimer->setSingleShot(true); m_pressAndHoldTimer->setInterval(800); QObject::connect(m_pressAndHoldTimer, &QTimer::timeout, [this] { emit q_func()->pressAndHold(m_lastPressedEvent.data()); }); } QMouseHandlerPrivate::~QMouseHandlerPrivate() { } void QMouseHandlerPrivate::init(QObject *parent) { m_pressAndHoldTimer->setParent(parent); } void QMouseHandlerPrivate::mouseEvent(const QMouseEventPtr &event) { Q_Q(QMouseHandler); switch (event->type()) { case QEvent::MouseButtonPress: m_lastPressedEvent = event; m_pressAndHoldTimer->start(); emit q->pressed(event.data()); break; case QEvent::MouseButtonRelease: m_pressAndHoldTimer->stop(); emit q->released(event.data()); emit q->clicked(event.data()); break; #if QT_CONFIG(gestures) case QEvent::Gesture: emit q->clicked(event.data()); break; #endif case QEvent::MouseButtonDblClick: emit q->doubleClicked(event.data()); break; case QEvent::MouseMove: m_pressAndHoldTimer->stop(); emit q->positionChanged(event.data()); break; default: break; } } /*! * \qmltype MouseHandler * \instantiates Qt3DInput::QMouseHandler * \inqmlmodule Qt3D.Input * \since 5.5 * \brief Provides mouse event notification. * * \TODO * \sa MouseDevice, MouseEvent */ /*! * \class Qt3DInput::QMouseHandler * \inheaderfile Qt3DInput/QMouseHandler * \inmodule Qt3DInput * * \brief Provides a means of being notified about mouse events when attached to * a QMouseDevice instance. * * \since 5.5 * * \note QMouseHandler components shouldn't be shared, not respecting that * condition will most likely result in undefined behaviors. * * \sa QMouseDevice, QMouseEvent */ /*! \qmlproperty MouseDevice Qt3D.Input::MouseHandler::sourceDevice Holds the current mouse source device of the MouseHandler instance. */ /*! \qmlproperty bool Qt3D.Input::MouseHandler::containsMouse \readonly Holds \c true if the QMouseHandler currently contains the mouse. */ /*! \qmlsignal Qt3D.Input::MouseHandler::clicked(MouseEvent mouse) This signal is emitted when a mouse button is clicked with the event details being contained within \a mouse */ /*! \qmlsignal Qt3D.Input::MouseHandler::doubleClicked(MouseEvent mouse) This signal is emitted when a mouse button is double clicked with the event details being contained within \a mouse */ /*! \qmlsignal Qt3D.Input::MouseHandler::entered() */ /*! \qmlsignal Qt3D.Input::MouseHandler::exited() */ /*! \qmlsignal Qt3D.Input::MouseHandler::pressed(MouseEvent mouse) This signal is emitted when a mouse button is pressed with the event details being contained within \a mouse */ /*! \qmlsignal Qt3D.Input::MouseHandler::released(MouseEvent mouse) This signal is emitted when a mouse button is released with the event details being contained within \a mouse */ /*! \qmlsignal Qt3D.Input::MouseHandler::pressAndHold(MouseEvent mouse) This signal is emitted when a mouse button is pressed and held down with the event details being contained within \a mouse */ /*! \qmlsignal Qt3D.Input::MouseHandler::positionChanged(MouseEvent mouse) This signal is emitted when the mouse position changes with the event details being contained within \a mouse */ /*! \qmlsignal Qt3D.Input::MouseHandler::wheel(MouseEvent mouse) This signal is emitted when the mouse wheel is used with the event details being contained within \a mouse. */ /*! \fn Qt3DInput::QMouseHandler::clicked(Qt3DInput::QMouseEvent *mouse) This signal is emitted when a mouse button is clicked with the event details being contained within \a mouse. */ /*! \fn Qt3DInput::QMouseHandler::doubleClicked(Qt3DInput::QMouseEvent *mouse) This signal is emitted when a mouse button is double clicked with the event details being contained within \a mouse. */ /*! \fn Qt3DInput::QMouseHandler::entered() */ /*! \fn Qt3DInput::QMouseHandler::exited() */ /*! \fn Qt3DInput::QMouseHandler::pressed(Qt3DInput::QMouseEvent *mouse) This signal is emitted when a mouse button is pressed with the event details being contained within \a mouse */ /*! \fn Qt3DInput::QMouseHandler::released(Qt3DInput::QMouseEvent *mouse) This signal is emitted when a mouse button is released with the event details being contained within \a mouse */ /*! \fn Qt3DInput::QMouseHandler::pressAndHold(Qt3DInput::QMouseEvent *mouse) This signal is emitted when a mouse button is pressed and held down with the event details being contained within \a mouse */ /*! \fn Qt3DInput::QMouseHandler::positionChanged(Qt3DInput::QMouseEvent *mouse) This signal is emitted when the mouse position changes with the event details being contained within \a mouse */ /*! \fn Qt3DInput::QMouseHandler::wheel(Qt3DInput::QWheelEvent *wheel) This signal is emitted when the mouse wheel is used with the event details being contained within \a wheel */ /*! * Constructs a new QMouseHandler instance with parent \a parent. */ QMouseHandler::QMouseHandler(QNode *parent) : QComponent(*new QMouseHandlerPrivate, parent) { Q_D(QMouseHandler); d->init(this); } QMouseHandler::~QMouseHandler() { } /*! * Sets the mouse device of the QMouseHandler instance to \a mouseDevice. */ void QMouseHandler::setSourceDevice(QMouseDevice *mouseDevice) { Q_D(QMouseHandler); if (d->m_mouseDevice != mouseDevice) { if (d->m_mouseDevice) d->unregisterDestructionHelper(d->m_mouseDevice); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (mouseDevice && !mouseDevice->parent()) mouseDevice->setParent(this); d->m_mouseDevice = mouseDevice; // Ensures proper bookkeeping if (d->m_mouseDevice) d->registerDestructionHelper(d->m_mouseDevice, &QMouseHandler::setSourceDevice, d->m_mouseDevice); emit sourceDeviceChanged(mouseDevice); } } // TODO Unused remove in Qt6 void QMouseHandler::sceneChangeEvent(const QSceneChangePtr &) { } /*! * \property Qt3DInput::QMouseHandler::sourceDevice * * Holds the current mouse source device of the QMouseHandler instance. */ QMouseDevice *QMouseHandler::sourceDevice() const { Q_D(const QMouseHandler); return d->m_mouseDevice; } /*! * \property Qt3DInput::QMouseHandler::containsMouse * * Holds \c true if the QMouseHandler currently contains the mouse. * * \note In this context, contains mean that the ray originating from the * mouse is intersecting with the Qt3DCore::QEntity that aggregates the current * QMouseHandler instance component. */ bool QMouseHandler::containsMouse() const { Q_D(const QMouseHandler); return d->m_containsMouse; } /*! \internal */ void QMouseHandler::setContainsMouse(bool contains) { Q_D(QMouseHandler); if (contains != d->m_containsMouse) { d->m_containsMouse = contains; emit containsMouseChanged(contains); } } Qt3DCore::QNodeCreatedChangeBasePtr QMouseHandler::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QMouseHandler); data.mouseDeviceId = qIdForNode(d->m_mouseDevice); return creationChange; } } // namespace Qt3DInput QT_END_NAMESPACE