/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_QMOUSEINPUT_H #define QT3DINPUT_QMOUSEINPUT_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QMouseController; class QMouseInputPrivate; class QT3DINPUTSHARED_EXPORT QMouseInput : public Qt3DCore::QComponent { Q_OBJECT Q_PROPERTY(Qt3DInput::QMouseController *controller READ controller WRITE setController NOTIFY controllerChanged) Q_PROPERTY(bool containsMouse READ containsMouse NOTIFY containsMouseChanged) public: explicit QMouseInput(QNode *parent = 0); ~QMouseInput(); QMouseController *controller() const; bool containsMouse() const; public Q_SLOTS: void setController(QMouseController *controller); Q_SIGNALS: void controllerChanged(QMouseController *controller); void containsMouseChanged(bool containsMouse); void clicked(Qt3DInput::QMouseEvent *mouse); void doubleClicked(Qt3DInput::QMouseEvent *mouse); void entered(); void exited(); void pressed(Qt3DInput::QMouseEvent *mouse); void released(Qt3DInput::QMouseEvent *mouse); void pressAndHold(Qt3DInput::QMouseEvent *mouse); void positionChanged(Qt3DInput::QMouseEvent *mouse); void wheel(Qt3DInput::QWheelEvent *wheel); protected: QMouseInput(QMouseInputPrivate &dd, Qt3DCore::QNode *parent = 0); void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE; void mouseEvent(Qt3DInput::QMouseEvent *event); void setContainsMouse(bool contains); private: Q_DECLARE_PRIVATE(QMouseInput) QT3D_CLONEABLE(QMouseInput) }; } // namespace Qt3DInput QT_END_NAMESPACE #endif // QT3DINPUT_QMOUSEINPUT_H