/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "inputhandler_p.h" #include "inputmanagers_p.h" #include "keyboardeventfilter_p.h" #include "mouseeventfilter.h" #include "assignkeyboardfocusjob_p.h" #include "keyeventdispatcherjob_p.h" #include "mouseeventdispatcherjob_p.h" QT_BEGIN_NAMESPACE namespace Qt3D { namespace Input { InputHandler::InputHandler() : m_keyboardControllerManager(new KeyboardControllerManager()) , m_keyboardInputManager(new KeyboardInputManager()) , m_mouseControllerManager(new MouseControllerManager()) , m_mouseInputManager(new MouseInputManager()) , m_eventSource(Q_NULLPTR) , m_keyboardEventFilter(new KeyboardEventFilter()) , m_mouseEventFilter(new MouseEventFilter()) { m_keyboardEventFilter->setInputHandler(this); m_mouseEventFilter->setInputHandler(this); } // Called in MainThread void InputHandler::setEventSource(QObject *object) { if (object != m_eventSource) { if (m_eventSource) { m_eventSource->removeEventFilter(m_keyboardEventFilter); m_eventSource->removeEventFilter(m_mouseEventFilter); } clearPendingKeyEvents(); clearPendingMouseEvents(); m_eventSource = object; if (m_eventSource) { m_eventSource->installEventFilter(m_keyboardEventFilter); m_eventSource->installEventFilter(m_mouseEventFilter); } } } // Called by the keyboardEventFilter in the main thread void InputHandler::appendKeyEvent(const QKeyEvent &event) { QMutexLocker lock(&m_mutex); m_pendingEvents.append(event); } // Called by QInputASpect::jobsToExecute (aspectThread) QList InputHandler::pendingKeyEvents() { QMutexLocker lock(&m_mutex); QList pendingEvents = m_pendingEvents; m_pendingEvents.clear(); return pendingEvents; } // Called by QInputASpect::jobsToExecute (aspectThread) void InputHandler::clearPendingKeyEvents() { QMutexLocker lock(&m_mutex); m_pendingEvents.clear(); } void InputHandler::appendMouseEvent(const QMouseEvent &event) { QMutexLocker lock(&m_mutex); m_pendingMouseEvents.append(event); } QList InputHandler::pendingMouseEvents() { QMutexLocker lock(&m_mutex); QList pendingEvents = m_pendingMouseEvents; m_pendingMouseEvents.clear(); return pendingEvents; } void InputHandler::clearPendingMouseEvents() { QMutexLocker lock(&m_mutex); m_pendingMouseEvents.clear(); } void InputHandler::appendKeyboardController(HKeyboardController controller) { m_activeKeyboardControllers.append(controller); } void InputHandler::removeKeyboardController(HKeyboardController controller) { m_activeKeyboardControllers.removeAll(controller); } void InputHandler::appendMouseController(HMouseController controller) { m_activeMouseControllers.append(controller); } void InputHandler::removeMouseController(HMouseController controller) { m_activeMouseControllers.removeAll(controller); } // Return a vector of jobs to be performed for keyboard events // Handles all dependencies between jobs QVector InputHandler::keyboardJobs() { // One job for Keyboard focus change event per Keyboard Controller QVector jobs; const QList events = pendingKeyEvents(); Q_FOREACH (const HKeyboardController cHandle, m_activeKeyboardControllers) { KeyboardController *controller = m_keyboardControllerManager->data(cHandle); if (controller) { QAspectJobPtr focusChangeJob; if (controller->lastKeyboardInputRequester() != controller->currentFocusItem()) { AssignKeyboardFocusJob *job = new AssignKeyboardFocusJob(controller->peerUuid()); job->setInputHandler(this); focusChangeJob.reset(job); jobs.append(focusChangeJob); // One job for Keyboard events (depends on the focus change job if there was one) } // Event dispacthing job if (!events.isEmpty()) { KeyEventDispatcherJob *job = new KeyEventDispatcherJob(controller->currentFocusItem(), events); job->setInputHandler(this); if (focusChangeJob) job->addDependency(focusChangeJob); jobs.append(QAspectJobPtr(job)); } } } return jobs; } QVector InputHandler::mouseJobs() { QVector jobs; const QList events = pendingMouseEvents(); Q_FOREACH (const HMouseController cHandle, m_activeMouseControllers) { MouseController *controller = m_mouseControllerManager->data(cHandle); // Event dispacthing job if (!events.isEmpty()) { Q_FOREACH (const QNodeId &input, controller->mouseInputs()) { MouseEventDispatcherJob *job = new MouseEventDispatcherJob(input, events); job->setInputHandler(this); jobs.append(QAspectJobPtr(job)); } } } return jobs; } } // Input } // Qt3D QT_END_NAMESPACE