/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_INPUT_KEYBOARDINPUT_P_H #define QT3D_INPUT_KEYBOARDINPUT_P_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class Q3DKeyEvent; namespace Input { class InputHandler; class KeyboardInput : public QBackendNode { public: KeyboardInput(); void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE; QNodeId keyboardController() const; void setInputHandler(InputHandler *handler); void setFocus(bool focus); void keyEvent(const Q3DKeyEventPtr &event); inline bool isEnabled() const { return m_enabled; } protected: void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE; void requestFocus(); void setController(const QNodeId &controller); private: InputHandler *m_inputHandler; QNodeId m_keyboardController; bool m_focus; bool m_enabled; }; class KeyboardInputFunctor : public QBackendNodeFunctor { public: explicit KeyboardInputFunctor(InputHandler *handler); QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE; void destroy(const QNodeId &id) const Q_DECL_OVERRIDE; private: InputHandler *m_handler; }; } // Input } // Qt3D QT_END_NAMESPACE #endif // QT3D_INPUT_KEYBOARDINPUT_P_H