/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mouseeventdispatcherjob_p.h" #include "inputhandler_p.h" #include "mouseinput_p.h" #include "inputmanagers_p.h" QT_BEGIN_NAMESPACE namespace Qt3D { namespace Input { MouseEventDispatcherJob::MouseEventDispatcherJob(const QNodeId &input, const QList &events) : QAspectJob() , m_inputHandler(Q_NULLPTR) , m_mouseInput(input) , m_events(events) { } void MouseEventDispatcherJob::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } void MouseEventDispatcherJob::run() { MouseInput *input = m_inputHandler->mouseInputManager()->lookupResource(m_mouseInput); if (input) { Q_FOREACH (const QMouseEvent &e, m_events) { // Send events to frontend input->mouseEvent(Q3DMouseEventPtr(new Q3DMouseEvent(e))); } } } } // Input } // Qt3D QT_END_NAMESPACE