/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mouseinput_p.h" #include "mousecontroller_p.h" #include "inputmanagers_p.h" #include "inputhandler_p.h" #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3D; namespace Qt3DInput { namespace Input { MouseInput::MouseInput() : QBackendNode(ReadWrite) , m_enabled(false) , m_inputHandler(Q_NULLPTR) { } MouseInput::~MouseInput() { } void MouseInput::updateFromPeer(Qt3D::QNode *peer) { QMouseInput *input = static_cast(peer); if (input->controller() != Q_NULLPTR) setController(input->controller()->id()); m_enabled = input->isEnabled(); } Qt3D::QNodeId MouseInput::mouseController() const { return m_mouseController; } void MouseInput::setInputHandler(InputHandler *handler) { m_inputHandler = handler; } void MouseInput::mouseEvent(const Q3DMouseEventPtr &event) { QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid())); e->setTargetNode(peerUuid()); e->setPropertyName("mouse"); e->setValue(QVariant::fromValue(event)); notifyObservers(e); } void MouseInput::wheelEvent(const Q3DWheelEventPtr &event) { QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid())); e->setTargetNode(peerUuid()); e->setPropertyName("wheel"); e->setValue(QVariant::fromValue(event)); notifyObservers(e); } void MouseInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) { if (e->type() == NodeUpdated) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("controller")) { const QNodeId newId = propertyChange->value().value(); if (m_mouseController != newId) { setController(newId); } } } } void MouseInput::setController(const Qt3D::QNodeId &controller) { if (!m_mouseController.isNull()) { MouseController *controller = m_inputHandler->mouseControllerManager()->lookupResource(m_mouseController); if (controller) controller->removeMouseInput(peerUuid()); } m_mouseController = controller; if (!m_mouseController.isNull()) { MouseController *controller = m_inputHandler->mouseControllerManager()->lookupResource(m_mouseController); if (controller) controller->addMouseInput(peerUuid()); } } MouseInputFunctor::MouseInputFunctor(InputHandler *handler) : m_handler(handler) { } Qt3D::QBackendNode *MouseInputFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const { MouseInput *input = m_handler->mouseInputManager()->getOrCreateResource(frontend->id()); input->setFactory(factory); input->setInputHandler(m_handler); input->setPeer(frontend); return input; } Qt3D::QBackendNode *MouseInputFunctor::get(const Qt3D::QNodeId &id) const { return m_handler->mouseInputManager()->lookupResource(id); } void MouseInputFunctor::destroy(const Qt3D::QNodeId &id) const { m_handler->mouseInputManager()->releaseResource(id); } } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE