/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qkeyboardcontroller.h" #include "qkeyboardcontroller_p.h" #include "qkeyboardinput.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3D { /*! \class Qt3D::QKeyboardControllerPrivate \internal */ QKeyboardControllerPrivate::QKeyboardControllerPrivate() : QNodePrivate() { } QKeyboardController::QKeyboardController(QNode *parent) : QNode(*new QKeyboardControllerPrivate, parent) { } QKeyboardInput *QKeyboardController::activeInput() const { Q_D(const QKeyboardController); return d->m_activeInput; } /*! \internal */ QKeyboardController::QKeyboardController(QKeyboardControllerPrivate &dd, QNode *parent) : QNode(dd, parent) { } void QKeyboardController::sceneChangeEvent(const QSceneChangePtr &change) { QBackendScenePropertyChangePtr e = qSharedPointerCast(change); if (e->type() == NodeUpdated && e->propertyName() == QByteArrayLiteral("activeInput")) { QNodeId activeInputId = e->value().value(); setActiveInput(qobject_cast(scene()->lookupNode(activeInputId))); } } void QKeyboardController::setActiveInput(QKeyboardInput *activeInput) { Q_D(QKeyboardController); if (d->m_activeInput != activeInput) { d->m_activeInput = activeInput; emit activeInputChanged(); } } } // Qt3D QT_END_NAMESPACE