/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QMOUSEINPUT_H #define QT3D_QMOUSEINPUT_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QMouseController; class QMouseInputPrivate; class QT3DINPUTSHARED_EXPORT QMouseInput : public QComponent { Q_OBJECT Q_PROPERTY(Qt3D::QMouseController *controller READ controller WRITE setController NOTIFY controllerChanged) Q_PROPERTY(bool containsMouse READ containsMouse NOTIFY containsMouseChanged) public: explicit QMouseInput(QNode *parent = 0); ~QMouseInput(); void setController(QMouseController *controller); QMouseController *controller() const; bool containsMouse() const; Q_SIGNALS: void controllerChanged(); void containsMouseChanged(); void clicked(Qt3D::Q3DMouseEvent *mouse); void doubleClicked(Qt3D::Q3DMouseEvent *mouse); void entered(); void exited(); void pressed(Qt3D::Q3DMouseEvent *mouse); void released(Qt3D::Q3DMouseEvent *mouse); void pressAndHold(Qt3D::Q3DMouseEvent *mouse); void positionChanged(Qt3D::Q3DMouseEvent *mouse); void wheel(Qt3D::Q3DWheelEvent *wheel); protected: QMouseInput(QMouseInputPrivate &dd, QNode *parent = 0); void copy(const QNode *ref) Q_DECL_OVERRIDE; void sceneChangeEvent(const QSceneChangePtr &change) Q_DECL_OVERRIDE; void mouseEvent(Q3DMouseEvent *event); void setContainsMouse(bool contains); private: Q_DECLARE_PRIVATE(QMouseInput) QT3D_CLONEABLE(QMouseInput) }; } // Qt3D QT_END_NAMESPACE #endif // QT3D_QMOUSEINPUT_H