/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DLOGIC_LOGIC_EXECUTOR_P_H #define QT3DLOGIC_LOGIC_EXECUTOR_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QSemaphore; namespace Qt3DCore { class QScene; } namespace Qt3DLogic { namespace Logic { class FrameUpdateEvent : public QEvent { public: FrameUpdateEvent() : QEvent(QEvent::User) {} }; class Executor : public QObject { Q_OBJECT public: explicit Executor(QObject *parent = 0); void setScene(Qt3DCore::QScene *scene) { m_scene = scene; } void setSemephore(QSemaphore *semaphore) { m_semaphore = semaphore; } void clearQueueAndProceed(); public Q_SLOTS: void enqueueLogicFrameUpdates(const QVector &nodeIds); protected: bool event(QEvent *e); void processLogicFrameUpdates(); private: QVector m_nodeIds; Qt3DCore::QScene *m_scene; QSemaphore *m_semaphore; }; } // namespace Logic } // namespace Qt3DLogic QT_END_NAMESPACE #endif // QT3DLOGIC_LOGIC_EXECUTOR_P_H