/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "handler_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DLogic { namespace Logic { Handler::Handler() : m_logicManager(nullptr) { } void Handler::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { Q_UNUSED(frontEnd); if (firstTime) m_logicManager->appendHandler(this); } HandlerFunctor::HandlerFunctor(Manager *manager) : m_manager(manager) { } Qt3DCore::QBackendNode *HandlerFunctor::create(Qt3DCore::QNodeId id) const { Handler *handler = m_manager->logicHandlerManager()->getOrCreateResource(id); handler->setManager(m_manager); return handler; } Qt3DCore::QBackendNode *HandlerFunctor::get(Qt3DCore::QNodeId id) const { return m_manager->logicHandlerManager()->lookupResource(id); } void HandlerFunctor::destroy(Qt3DCore::QNodeId id) const { m_manager->removeHandler(id); } } // namespace Logic } // namespace Qt3DLogic QT_END_NAMESPACE