/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "handler_p.h" #include "manager_p.h" #include "managers_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DLogic { namespace Logic { Handler::Handler() : m_logicManager(Q_NULLPTR) { } void Handler::updateFromPeer(Qt3DCore::QNode *peer) { Q_UNUSED(peer); } void Handler::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { Q_UNUSED(e); } HandlerFunctor::HandlerFunctor(Manager *manager) : m_manager(manager) { } Qt3DCore::QBackendNode *HandlerFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { Handler *handler = m_manager->logicHandlerManager()->getOrCreateResource(frontend->id()); handler->setFactory(factory); handler->setManager(m_manager); handler->setPeer(frontend); m_manager->appendHandler(handler); return handler; } Qt3DCore::QBackendNode *HandlerFunctor::get(const Qt3DCore::QNodeId &id) const { return m_manager->logicHandlerManager()->lookupResource(id); } void HandlerFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_manager->removeHandler(id); } } // namespace Logic } // namespace Qt3DLogic QT_END_NAMESPACE