/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "manager_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DLogic { namespace Logic { Manager::Manager() : m_logicHandlerManager(new HandlerManager) , m_semaphore(1) , m_dt(0.0f) { m_semaphore.acquire(); } Manager::~Manager() { } void Manager::setExecutor(Executor *executor) { m_executor = executor; if (m_executor) m_executor->setSemephore(&m_semaphore); } void Manager::appendHandler(Handler *handler) { HHandler handle = m_logicHandlerManager->lookupHandle(handler->peerId()); m_logicHandlers.append(handle); m_logicComponentIds.append(handler->peerId()); } void Manager::removeHandler(Qt3DCore::QNodeId id) { HHandler handle = m_logicHandlerManager->lookupHandle(id); m_logicComponentIds.removeAll(id); m_logicHandlers.removeAll(handle); m_logicHandlerManager->releaseResource(id); } bool Manager::hasFrameActions() const { return m_logicHandlers.count() > 0; } void Manager::triggerLogicFrameUpdates() { Q_ASSERT(m_executor); // Don't use blocking queued connections to main thread if it is already // in the process of shutting down as that will deadlock. if (Qt3DCore::QAbstractAspectPrivate::get(m_logicAspect)->m_aspectManager->isShuttingDown()) return; // Trigger the main thread to process logic frame updates for each // logic component and then wait until done. The Executor will // release the semaphore when it has completed its work. m_executor->enqueueLogicFrameUpdates(m_logicComponentIds); qApp->postEvent(m_executor, new FrameUpdateEvent(m_dt)); m_semaphore.acquire(); } } // namespace Logic } // namespace Qt3DLogic QT_END_NAMESPACE