/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlogicaspect.h" #include "qlogicaspect_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DLogic { /*! \class Qt3DLogic::QLogicAspect \inherits Qt3DCore::QAbstractAspect \inmodule Qt3DLogic \brief Responsible for handling frame synchronization jobs. \since 5.7 */ QLogicAspectPrivate::QLogicAspectPrivate() : QAbstractAspectPrivate() , m_time(0) , m_initialized(false) , m_manager(new Logic::Manager) , m_executor(new Logic::Executor) , m_callbackJob(new Logic::CallbackJob) { m_callbackJob->setManager(m_manager.data()); m_manager->setExecutor(m_executor.data()); } void QLogicAspectPrivate::onEngineAboutToShutdown() { m_executor->setScene(nullptr); } void QLogicAspectPrivate::registerBackendTypes() { Q_Q(QLogicAspect); q->registerBackendType(QBackendNodeMapperPtr(new Logic::HandlerFunctor(m_manager.data()))); } /*! Constructs a new Qt3DLogic::QLogicAspect instance with \a parent. */ QLogicAspect::QLogicAspect(QObject *parent) : QLogicAspect(*new QLogicAspectPrivate(), parent) {} /*! \internal */ QLogicAspect::QLogicAspect(QLogicAspectPrivate &dd, QObject *parent) : QAbstractAspect(dd, parent) { Q_D(QLogicAspect); setObjectName(QStringLiteral("Logic Aspect")); d->registerBackendTypes(); d_func()->m_manager->setLogicAspect(this); } /*! \internal */ QLogicAspect::~QLogicAspect() { } /*! \internal */ std::vector QLogicAspect::jobsToExecute(qint64 time) { Q_D(QLogicAspect); const qint64 deltaTime = time - d->m_time; const float dt = static_cast(deltaTime) / 1.0e9; d->m_manager->setDeltaTime(dt); d->m_time = time; // Create jobs that will get executed by the threadpool if (d->m_manager->hasFrameActions()) return {d->m_callbackJob}; return {}; } /*! \internal */ void QLogicAspect::onRegistered() { } /*! \internal */ void QLogicAspect::onEngineStartup() { Q_D(QLogicAspect); d->m_executor->setScene(d->m_arbiter->scene()); } } // namespace Qt3DLogic QT_END_NAMESPACE QT3D_REGISTER_NAMESPACED_ASPECT("logic", QT_PREPEND_NAMESPACE(Qt3DLogic), QLogicAspect)