/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "graphicshelpergl2_p.h" #if !QT_CONFIG(opengles2) #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace OpenGL { GraphicsHelperGL2::GraphicsHelperGL2() : m_funcs(nullptr) , m_fboFuncs(nullptr) { } void GraphicsHelperGL2::initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) { Q_UNUSED(context); m_funcs = static_cast(functions); const bool ok = m_funcs->initializeOpenGLFunctions(); Q_ASSERT(ok); Q_UNUSED(ok); if (context->hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object"))) { m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object(); const bool extensionOk = m_fboFuncs->initializeOpenGLFunctions(); Q_ASSERT(extensionOk); Q_UNUSED(extensionOk); } } void GraphicsHelperGL2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex, GLint baseInstance) { if (baseInstance != 0) qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2"; if (baseVertex != 0) qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2"; for (GLint i = 0; i < instances; i++) drawElements(primitiveType, primitiveCount, indexType, indices); } void GraphicsHelperGL2::drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) { for (GLint i = 0; i < instances; i++) drawArrays(primitiveType, first, count); } void GraphicsHelperGL2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) { if (baseInstance != 0) qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL 2"; for (GLint i = 0; i < instances; i++) drawArrays(primitiveType, first, count); } void GraphicsHelperGL2::drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex) { if (baseVertex != 0) qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL 2"; m_funcs->glDrawElements(primitiveType, primitiveCount, indexType, indices); } void GraphicsHelperGL2::drawArrays(GLenum primitiveType, GLint first, GLsizei count) { m_funcs->glDrawArrays(primitiveType, first, count); } void GraphicsHelperGL2::drawElementsIndirect(GLenum, GLenum, void *) { qWarning() << "Indirect Drawing is not supported with OpenGL 2"; } void GraphicsHelperGL2::drawArraysIndirect(GLenum , void *) { qWarning() << "Indirect Drawing is not supported with OpenGL 2"; } void GraphicsHelperGL2::setVerticesPerPatch(GLint verticesPerPatch) { Q_UNUSED(verticesPerPatch); qWarning() << "Tessellation not supported with OpenGL 2"; } void GraphicsHelperGL2::useProgram(GLuint programId) { m_funcs->glUseProgram(programId); } QVector GraphicsHelperGL2::programUniformsAndLocations(GLuint programId) { QVector uniforms; GLint nbrActiveUniforms = 0; m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms); uniforms.reserve(nbrActiveUniforms); char uniformName[256]; for (GLint i = 0; i < nbrActiveUniforms; i++) { ShaderUniform uniform; GLsizei uniformNameLength = 0; // Size is 1 for scalar and more for struct or arrays // Type is the GL Type m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength, &uniform.m_size, &uniform.m_type, uniformName); uniformName[sizeof(uniformName) - 1] = '\0'; uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName); uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength); // Work around for uniform array names that aren't returned with [0] by some drivers if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]"))) uniform.m_name.append(QLatin1String("[0]")); uniform.m_rawByteSize = uniformByteSize(uniform); uniforms.append(uniform); } return uniforms; } QVector GraphicsHelperGL2::programAttributesAndLocations(GLuint programId) { QVector attributes; GLint nbrActiveAttributes = 0; m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes); attributes.reserve(nbrActiveAttributes); char attributeName[256]; for (GLint i = 0; i < nbrActiveAttributes; i++) { ShaderAttribute attribute; GLsizei attributeNameLength = 0; // Size is 1 for scalar and more for struct or arrays // Type is the GL Type m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength, &attribute.m_size, &attribute.m_type, attributeName); attributeName[sizeof(attributeName) - 1] = '\0'; attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName); attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength); attributes.append(attribute); } return attributes; } QVector GraphicsHelperGL2::programUniformBlocks(GLuint programId) { Q_UNUSED(programId); QVector blocks; qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)"; return blocks; } QVector GraphicsHelperGL2::programShaderStorageBlocks(GLuint programId) { Q_UNUSED(programId); qWarning() << "SSBO are not supported by OpenGL 2.0 (since OpenGL 4.3)"; return QVector(); } void GraphicsHelperGL2::vertexAttribDivisor(GLuint index, GLuint divisor) { Q_UNUSED(index); Q_UNUSED(divisor); } void GraphicsHelperGL2::vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) { switch (shaderDataType) { case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: case GL_FLOAT_MAT2: case GL_FLOAT_MAT2x3: case GL_FLOAT_MAT2x4: case GL_FLOAT_MAT3: case GL_FLOAT_MAT3x2: case GL_FLOAT_MAT3x4: case GL_FLOAT_MAT4x2: case GL_FLOAT_MAT4x3: case GL_FLOAT_MAT4: m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); break; default: qCWarning(Rendering) << "vertexAttribPointer: Unhandled type"; Q_UNREACHABLE(); } } void GraphicsHelperGL2::readBuffer(GLenum mode) { m_funcs->glReadBuffer(mode); } void GraphicsHelperGL2::drawBuffer(GLenum mode) { m_funcs->glDrawBuffer(mode); } void *GraphicsHelperGL2::fenceSync() { qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)"; return nullptr; } void GraphicsHelperGL2::clientWaitSync(void *, GLuint64 ) { qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)"; } void GraphicsHelperGL2::waitSync(void *) { qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)"; } bool GraphicsHelperGL2::wasSyncSignaled(void *) { qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)"; return false; } void GraphicsHelperGL2::deleteSync(void *) { qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)"; } void GraphicsHelperGL2::rasterMode(GLenum faceMode, GLenum rasterMode) { m_funcs->glPolygonMode(faceMode, rasterMode); } void GraphicsHelperGL2::blendEquation(GLenum mode) { m_funcs->glBlendEquation(mode); } void GraphicsHelperGL2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) { Q_UNUSED(buf); Q_UNUSED(sfactor); Q_UNUSED(dfactor); qWarning() << "glBlendFunci() not supported by OpenGL 2.0 (since OpenGL 4.0)"; } void GraphicsHelperGL2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) { Q_UNUSED(buf); Q_UNUSED(sRGB); Q_UNUSED(dRGB); Q_UNUSED(sAlpha); Q_UNUSED(dAlpha); qWarning() << "glBlendFuncSeparatei() not supported by OpenGL 2.0 (since OpenGL 4.0)"; } void GraphicsHelperGL2::alphaTest(GLenum mode1, GLenum mode2) { m_funcs->glEnable(GL_ALPHA_TEST); m_funcs->glAlphaFunc(mode1, mode2); } void GraphicsHelperGL2::depthTest(GLenum mode) { m_funcs->glEnable(GL_DEPTH_TEST); m_funcs->glDepthFunc(mode); } void GraphicsHelperGL2::depthMask(GLenum mode) { m_funcs->glDepthMask(mode); } void GraphicsHelperGL2::depthRange(GLdouble nearValue, GLdouble farValue) { m_funcs->glDepthRange(nearValue, farValue); } void GraphicsHelperGL2::frontFace(GLenum mode) { m_funcs->glFrontFace(mode); } void GraphicsHelperGL2::setMSAAEnabled(bool enabled) { enabled ? m_funcs->glEnable(GL_MULTISAMPLE) : m_funcs->glDisable(GL_MULTISAMPLE); } void GraphicsHelperGL2::setAlphaCoverageEnabled(bool enabled) { enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); } GLuint GraphicsHelperGL2::createFrameBufferObject() { if (m_fboFuncs != nullptr) { GLuint id; m_fboFuncs->glGenFramebuffers(1, &id); return id; } qWarning() << "FBO not supported by your OpenGL hardware"; return 0; } void GraphicsHelperGL2::releaseFrameBufferObject(GLuint frameBufferId) { if (m_fboFuncs != nullptr) m_fboFuncs->glDeleteFramebuffers(1, &frameBufferId); else qWarning() << "FBO not supported by your OpenGL hardware"; } bool GraphicsHelperGL2::checkFrameBufferComplete() { if (m_fboFuncs != nullptr) return (m_fboFuncs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); return false; } bool GraphicsHelperGL2::frameBufferNeedsRenderBuffer(const Attachment &attachment) { Q_UNUSED(attachment); return false; } void GraphicsHelperGL2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) { if (m_fboFuncs != nullptr) { GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; if (attachment.m_point <= QRenderTargetOutput::Color15) attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; else if (attachment.m_point == QRenderTargetOutput::Depth) attr = GL_DEPTH_ATTACHMENT; else if (attachment.m_point == QRenderTargetOutput::Stencil) attr = GL_STENCIL_ATTACHMENT; else qCritical() << "DepthStencil Attachment not supported on OpenGL 2.0"; const QOpenGLTexture::Target target = texture->target(); if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) { qWarning() << "OpenGL 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO"; return; } texture->bind(); if (target == QOpenGLTexture::Target3D) m_fboFuncs->glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel, attachment.m_layer); else if (target == QOpenGLTexture::TargetCubeMap) m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel); else if (target == QOpenGLTexture::Target1D) m_fboFuncs->glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel); else if (target == QOpenGLTexture::Target2D || target == QOpenGLTexture::TargetRectangle) m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel); else qCritical() << "Texture format not supported for Attachment on OpenGL 2.0"; texture->release(); } } void GraphicsHelperGL2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) { Q_UNUSED(renderBuffer); Q_UNUSED(attachment); Q_UNREACHABLE(); } bool GraphicsHelperGL2::supportsFeature(GraphicsHelperInterface::Feature feature) const { switch (feature) { case MRT: return (m_fboFuncs != nullptr); case TextureDimensionRetrieval: case MapBuffer: return true; default: return false; } } void GraphicsHelperGL2::drawBuffers(GLsizei n, const int *bufs) { QVarLengthArray drawBufs(n); for (int i = 0; i < n; i++) drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; m_funcs->glDrawBuffers(n, drawBufs.constData()); } void GraphicsHelperGL2::bindFragDataLocation(GLuint, const QHash &) { qCritical() << "bindFragDataLocation is not supported by GL 2.0"; } void GraphicsHelperGL2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) { if (m_fboFuncs != nullptr) { switch (mode) { case FBODraw: m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferId); return; case FBORead: m_fboFuncs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId); return; case FBOReadAndDraw: default: m_fboFuncs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId); return; } } else { qWarning() << "FBO not supported by your OpenGL hardware"; } } void GraphicsHelperGL2::bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) { Q_UNUSED(imageUnit) Q_UNUSED(texture) Q_UNUSED(mipLevel) Q_UNUSED(layered) Q_UNUSED(layer) Q_UNUSED(access) Q_UNUSED(format) qWarning() << "Shader Images are not supported by OpenGL 2.0 (since OpenGL 4.2)"; } GLuint GraphicsHelperGL2::boundFrameBufferObject() { GLint id = 0; m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &id); return id; } void GraphicsHelperGL2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { Q_UNUSED(programId); Q_UNUSED(uniformBlockIndex); Q_UNUSED(uniformBlockBinding); qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)"; } void GraphicsHelperGL2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) { Q_UNUSED(programId); Q_UNUSED(shaderStorageBlockIndex); Q_UNUSED(shaderStorageBlockBinding); qWarning() << "SSBO are not supported by OpenGL 2.0 (since OpenGL 4.3)"; } void GraphicsHelperGL2::bindBufferBase(GLenum target, GLuint index, GLuint buffer) { Q_UNUSED(target); Q_UNUSED(index); Q_UNUSED(buffer); qWarning() << "bindBufferBase is not supported by OpenGL 2.0 (since OpenGL 3.0)"; } void GraphicsHelperGL2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) { Q_UNUSED(v); Q_UNUSED(description); Q_UNUSED(buffer); qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)"; } uint GraphicsHelperGL2::uniformByteSize(const ShaderUniform &description) { uint rawByteSize = 0; int arrayStride = qMax(description.m_arrayStride, 0); int matrixStride = qMax(description.m_matrixStride, 0); switch (description.m_type) { case GL_FLOAT_VEC2: case GL_INT_VEC2: rawByteSize = 8; break; case GL_FLOAT_VEC3: case GL_INT_VEC3: rawByteSize = 12; break; case GL_FLOAT_VEC4: case GL_INT_VEC4: rawByteSize = 16; break; case GL_FLOAT_MAT2: rawByteSize = matrixStride ? 2 * matrixStride : 16; break; case GL_FLOAT_MAT2x4: rawByteSize = matrixStride ? 2 * matrixStride : 32; break; case GL_FLOAT_MAT4x2: rawByteSize = matrixStride ? 4 * matrixStride : 32; break; case GL_FLOAT_MAT3: rawByteSize = matrixStride ? 3 * matrixStride : 36; break; case GL_FLOAT_MAT2x3: rawByteSize = matrixStride ? 2 * matrixStride : 24; break; case GL_FLOAT_MAT3x2: rawByteSize = matrixStride ? 3 * matrixStride : 24; break; case GL_FLOAT_MAT4: rawByteSize = matrixStride ? 4 * matrixStride : 64; break; case GL_FLOAT_MAT4x3: rawByteSize = matrixStride ? 4 * matrixStride : 48; break; case GL_FLOAT_MAT3x4: rawByteSize = matrixStride ? 3 * matrixStride : 48; break; case GL_BOOL: rawByteSize = 1; break; case GL_BOOL_VEC2: rawByteSize = 2; break; case GL_BOOL_VEC3: rawByteSize = 3; break; case GL_BOOL_VEC4: rawByteSize = 4; break; case GL_INT: case GL_FLOAT: case GL_SAMPLER_1D: case GL_SAMPLER_1D_SHADOW: case GL_SAMPLER_2D: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_3D: case GL_SAMPLER_CUBE: rawByteSize = 4; break; default: Q_UNREACHABLE(); } return arrayStride ? rawByteSize * arrayStride : rawByteSize; } void GraphicsHelperGL2::enableClipPlane(int clipPlane) { m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); } void GraphicsHelperGL2::disableClipPlane(int clipPlane) { m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); } void GraphicsHelperGL2::setClipPlane(int clipPlane, const QVector3D &normal, float distance) { double plane[4]; plane[0] = normal.x(); plane[1] = normal.y(); plane[2] = normal.z(); plane[3] = distance; m_funcs->glClipPlane(GL_CLIP_PLANE0 + clipPlane, plane); } GLint GraphicsHelperGL2::maxClipPlaneCount() { GLint max = 0; m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, &max); return max; } void GraphicsHelperGL2::memoryBarrier(QMemoryBarrier::Operations barriers) { Q_UNUSED(barriers); qWarning() << "memory barrier is not supported by OpenGL 2.0 (since 4.3)"; } void GraphicsHelperGL2::enablePrimitiveRestart(int) { } void GraphicsHelperGL2::enableVertexAttributeArray(int location) { m_funcs->glEnableVertexAttribArray(location); } void GraphicsHelperGL2::disablePrimitiveRestart() { } void GraphicsHelperGL2::clearBufferf(GLint drawbuffer, const QVector4D &values) { Q_UNUSED(drawbuffer); Q_UNUSED(values); qWarning() << "glClearBuffer*() not supported by OpenGL 2.0"; } void GraphicsHelperGL2::pointSize(bool programmable, GLfloat value) { m_funcs->glEnable(GL_POINT_SPRITE); if (programmable) m_funcs->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); else m_funcs->glPointSize(value); } void GraphicsHelperGL2::enablei(GLenum cap, GLuint index) { Q_UNUSED(cap); Q_UNUSED(index); qWarning() << "glEnablei() not supported by OpenGL 2.0 (since 3.0)"; } void GraphicsHelperGL2::disablei(GLenum cap, GLuint index) { Q_UNUSED(cap); Q_UNUSED(index); qWarning() << "glDisablei() not supported by OpenGL 2.0 (since 3.0)"; } void GraphicsHelperGL2::setSeamlessCubemap(bool enable) { Q_UNUSED(enable); qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL 2.0 (since 3.2)"; } QSize GraphicsHelperGL2::getRenderBufferDimensions(GLuint renderBufferId) { Q_UNUSED(renderBufferId); qCritical() << "RenderBuffer dimensions retrival not supported on OpenGL 2.0"; return QSize(0,0); } QSize GraphicsHelperGL2::getTextureDimensions(GLuint textureId, GLenum target, uint level) { GLint width = 0; GLint height = 0; m_funcs->glBindTexture(target, textureId); m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); m_funcs->glBindTexture(target, 0); return QSize(width, height); } void GraphicsHelperGL2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) { Q_UNUSED(wx); Q_UNUSED(wy); Q_UNUSED(wz); qWarning() << "Compute Shaders are not supported by OpenGL 2.0 (since OpenGL 4.3)"; } char *GraphicsHelperGL2::mapBuffer(GLenum target, GLsizeiptr size) { Q_UNUSED(size); return static_cast(m_funcs->glMapBuffer(target, GL_READ_WRITE)); } GLboolean GraphicsHelperGL2::unmapBuffer(GLenum target) { return m_funcs->glUnmapBuffer(target); } void GraphicsHelperGL2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniform1fv(location, count, values); } void GraphicsHelperGL2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniform2fv(location, count, values); } void GraphicsHelperGL2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniform3fv(location, count, values); } void GraphicsHelperGL2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniform4fv(location, count, values); } void GraphicsHelperGL2::glUniform1iv(GLint location, GLsizei count, const GLint *values) { m_funcs->glUniform1iv(location, count, values); } void GraphicsHelperGL2::glUniform2iv(GLint location, GLsizei count, const GLint *values) { m_funcs->glUniform2iv(location, count, values); } void GraphicsHelperGL2::glUniform3iv(GLint location, GLsizei count, const GLint *values) { m_funcs->glUniform3iv(location, count, values); } void GraphicsHelperGL2::glUniform4iv(GLint location, GLsizei count, const GLint *values) { m_funcs->glUniform4iv(location, count, values); } void GraphicsHelperGL2::glUniform1uiv(GLint , GLsizei , const GLuint *) { qWarning() << "glUniform1uiv not supported by GL 2"; } void GraphicsHelperGL2::glUniform2uiv(GLint , GLsizei , const GLuint *) { qWarning() << "glUniform2uiv not supported by GL 2"; } void GraphicsHelperGL2::glUniform3uiv(GLint , GLsizei , const GLuint *) { qWarning() << "glUniform3uiv not supported by GL 2"; } void GraphicsHelperGL2::glUniform4uiv(GLint , GLsizei , const GLuint *) { qWarning() << "glUniform4uiv not supported by GL 2"; } void GraphicsHelperGL2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniformMatrix2fv(location, count, false, values); } void GraphicsHelperGL2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniformMatrix3fv(location, count, false, values); } void GraphicsHelperGL2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniformMatrix4fv(location, count, false, values); } void GraphicsHelperGL2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *) { qWarning() << "glUniformMatrix2x3fv not supported by GL 2"; } void GraphicsHelperGL2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *) { qWarning() << "glUniformMatrix3x2fv not supported by GL 2"; } void GraphicsHelperGL2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *) { qWarning() << "glUniformMatrix2x4fv not supported by GL 2"; } void GraphicsHelperGL2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *) { qWarning() << "glUniformMatrix4x2fv not supported by GL 2"; } void GraphicsHelperGL2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *) { qWarning() << "glUniformMatrix3x4fv not supported by GL 2"; } void GraphicsHelperGL2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *) { qWarning() << "glUniformMatrix4x3fv not supported by GL 2"; } UniformType GraphicsHelperGL2::uniformTypeFromGLType(GLenum type) { switch (type) { case GL_FLOAT: return UniformType::Float; case GL_FLOAT_VEC2: return UniformType::Vec2; case GL_FLOAT_VEC3: return UniformType::Vec3; case GL_FLOAT_VEC4: return UniformType::Vec4; case GL_FLOAT_MAT2: return UniformType::Mat2; case GL_FLOAT_MAT3: return UniformType::Mat3; case GL_FLOAT_MAT4: return UniformType::Mat4; case GL_INT: return UniformType::Int; case GL_INT_VEC2: return UniformType::IVec2; case GL_INT_VEC3: return UniformType::IVec3; case GL_INT_VEC4: return UniformType::IVec4; case GL_BOOL: return UniformType::Bool; case GL_BOOL_VEC2: return UniformType::BVec2; case GL_BOOL_VEC3: return UniformType::BVec3; case GL_BOOL_VEC4: return UniformType::BVec4; case GL_SAMPLER_1D: case GL_SAMPLER_1D_SHADOW: case GL_SAMPLER_2D: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_CUBE: case GL_SAMPLER_3D: return UniformType::Sampler; default: Q_UNREACHABLE(); return UniformType::Float; } } void GraphicsHelperGL2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { Q_UNUSED(srcX0); Q_UNUSED(srcX1); Q_UNUSED(srcY0); Q_UNUSED(srcY1); Q_UNUSED(dstX0); Q_UNUSED(dstX1); Q_UNUSED(dstY0); Q_UNUSED(dstY1); Q_UNUSED(mask); Q_UNUSED(filter); qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)"; } } // namespace OpenGL } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // !QT_OPENGL_ES_2