/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_OPENGL_GLBUFFER_P_H #define QT3DRENDER_RENDER_OPENGL_GLBUFFER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace OpenGL { class GraphicsContext; class GLBuffer { public: GLBuffer(); enum Type { ArrayBuffer = 0, UniformBuffer, IndexBuffer, ShaderStorageBuffer, PixelPackBuffer, PixelUnpackBuffer, DrawIndirectBuffer }; bool bind(GraphicsContext *ctx, Type t); bool release(GraphicsContext *ctx); bool create(GraphicsContext *ctx); void destroy(GraphicsContext *ctx); void allocate(GraphicsContext *ctx, uint size, bool dynamic = true); void allocate(GraphicsContext *ctx, const void *data, uint size, bool dynamic = true); void update(GraphicsContext *ctx, const void *data, uint size, int offset = 0); QByteArray download(GraphicsContext *ctx, uint size); void bindBufferBase(GraphicsContext *ctx, int bindingPoint, Type t); void bindBufferBase(GraphicsContext *ctx, int bindingPoint); inline GLuint bufferId() const { return m_bufferId; } inline bool isCreated() const { return m_isCreated; } inline bool isBound() const { return m_bound; } private: GLuint m_bufferId; bool m_isCreated; bool m_bound; GLenum m_lastTarget; }; } // namespace OpenGL } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_OPENGL_GLBUFFER_P_H