/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderviewcommandupdaterjob_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace OpenGL { namespace { int renderViewInstanceCounter = 0; } // anonymous class RenderViewCommandUpdaterJobPrivate : public Qt3DCore::QAspectJobPrivate { public: RenderViewCommandUpdaterJobPrivate(RenderViewCommandUpdaterJob *q) : q_ptr(q) { } ~RenderViewCommandUpdaterJobPrivate() override = default; bool isRequired() const override; void postFrame(Qt3DCore::QAspectManager *manager) override; RenderViewCommandUpdaterJob *q_ptr; Q_DECLARE_PUBLIC(RenderViewCommandUpdaterJob) }; bool RenderViewCommandUpdaterJobPrivate::isRequired() const { Q_Q(const RenderViewCommandUpdaterJob); return q->m_renderView && !q->m_renderView->noDraw() && q->m_renderablesSubView.count > 0; } void RenderViewCommandUpdaterJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) { Q_UNUSED(manager); // reset to 0 after every frame, stops the number growing indefinitely renderViewInstanceCounter = 0; } RenderViewCommandUpdaterJob::RenderViewCommandUpdaterJob() : Qt3DCore::QAspectJob(*new RenderViewCommandUpdaterJobPrivate(this)) , m_renderView(nullptr) , m_renderer(nullptr) , m_renderablesSubView() { SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderCommandUpdater, renderViewInstanceCounter++) } void RenderViewCommandUpdaterJob::run() { // Build RenderCommand should perform the culling as we have no way to determine // if a child has a mesh in the view frustum while its parent isn't contained in it. if (!m_renderView->noDraw()) { if (m_renderablesSubView.count == 0) return; // Update Render Commands (Uniform Change, Depth Change) m_renderView->updateRenderCommand(m_renderablesSubView); } } } // OpenGL } // Render } // Qt3DRender QT_END_NAMESPACE