/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_OPENGL_GLLIGHTS_P_H #define QT3DRENDER_RENDER_OPENGL_GLLIGHTS_P_H #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace OpenGL { #define MAX_LIGHTS 8 static_assert (MAX_LIGHTS < 10, "GL_Lights can't use the QChar trick anymore"); struct GLLights { static int LIGHT_COUNT_NAME_ID; static QString LIGHT_STRUCT_NAMES[MAX_LIGHTS]; static int LIGHT_POSITION_NAMES[MAX_LIGHTS]; static int LIGHT_TYPE_NAMES[MAX_LIGHTS]; static int LIGHT_COLOR_NAMES[MAX_LIGHTS]; static int LIGHT_INTENSITY_NAMES[MAX_LIGHTS]; static int LIGHT_DIRECTION_NAMES[MAX_LIGHTS]; static int LIGHT_LINEAR_ATTENUATION_NAMES[MAX_LIGHTS]; static int LIGHT_QUADRATIC_ATTENUATION_NAMES[MAX_LIGHTS]; static int LIGHT_CONSTANT_ATTENUATION_NAMES[MAX_LIGHTS]; static int LIGHT_CUT_OFF_ANGLE_NAMES[MAX_LIGHTS]; static QString LIGHT_STRUCT_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_POSITION_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_TYPE_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_COLOR_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_INTENSITY_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_DIRECTION_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_LINEAR_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_CONSTANT_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS]; static int LIGHT_CUT_OFF_ANGLE_UNROLL_NAMES[MAX_LIGHTS]; }; } // namespace OpenGL } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_OPENGL_GLLIGHTS_P_H