// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_OPENGL_OPENGLVERTEXARRAYOBJECT_H #define QT3DRENDER_RENDER_OPENGL_OPENGLVERTEXARRAYOBJECT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class GeometryManager; typedef QPair VAOIdentifier; namespace OpenGL { class GLShaderManager; class Q_AUTOTEST_EXPORT OpenGLVertexArrayObject { public: OpenGLVertexArrayObject(); void bind(); void release(); void create(SubmissionContext *ctx, const VAOIdentifier &key); VAOIdentifier key() const; void destroy(); void cleanup(); bool isAbandoned(GeometryManager *geomMgr, GLShaderManager *shaderMgr); QOpenGLVertexArrayObject *vao() { return m_vao.data(); } const QOpenGLVertexArrayObject *vao() const { return m_vao.data(); } void setSpecified(bool b) { m_specified = b; } bool isSpecified() const { return m_specified; } private: QMutex m_mutex; SubmissionContext *m_ctx; QScopedPointer m_vao; bool m_specified; bool m_supportsVao; VAOIdentifier m_owners; friend class SubmissionContext; void saveVertexAttribute(const SubmissionContext::VAOVertexAttribute &attr); inline void saveIndexAttribute(HGLBuffer glBufferHandle) { m_indexAttribute = glBufferHandle; } std::vector m_vertexAttributes; SubmissionContext::VAOIndexAttribute m_indexAttribute; }; } // namespace OpenGL } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_OPENGL_OPENGLVERTEXARRAYOBJECT_H