/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_OPENGL_RENDERQUEUE_H #define QT3DRENDER_RENDER_OPENGL_RENDERQUEUE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace OpenGL { class RenderView; class Q_AUTOTEST_EXPORT RenderQueue { public: RenderQueue(); void setTargetRenderViewCount(int targetRenderViewCount); int targetRenderViewCount() const { return m_targetRenderViewCount; } int currentRenderViewCount() const; bool isFrameQueueComplete() const; bool queueRenderView(RenderView *renderView, uint submissionOrderIndex); QVector nextFrameQueue(); void reset(); void setNoRender(); inline bool isNoRender() const { return m_noRender; } inline bool wasReset() const { return m_wasReset; } inline QMutex *mutex() { return &m_mutex; } private: bool m_noRender; bool m_wasReset; int m_targetRenderViewCount; int m_currentRenderViewCount; QVector m_currentWorkQueue; QMutex m_mutex; }; } // namespace OpenGL } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_OPENGL_RENDERQUEUE_H