/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RHI_GRAPHICSHELPERGL3_3_P_H #define QT3DRENDER_RENDER_RHI_GRAPHICSHELPERGL3_3_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #ifndef QT_OPENGL_ES_2 QT_BEGIN_NAMESPACE class QOpenGLFunctions_3_3_Core; class QOpenGLExtension_ARB_tessellation_shader; namespace Qt3DRender { namespace Render { namespace Rhi { class Q_AUTOTEST_EXPORT GraphicsHelperGL3_3 : public GraphicsHelperInterface { public: GraphicsHelperGL3_3(); ~GraphicsHelperGL3_3(); // QGraphicHelperInterface interface void alphaTest(GLenum mode1, GLenum mode2) override; void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override; void bindFragDataLocation(GLuint shader, const QHash &outputs) override; bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override; void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override; void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override; void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override; void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override; void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) override; void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; void blendEquation(GLenum mode) override; void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override; void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override; void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override; GLuint boundFrameBufferObject() override; void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override; bool checkFrameBufferComplete() override; void clearBufferf(GLint drawbuffer, const QVector4D &values) override; GLuint createFrameBufferObject() override; void depthMask(GLenum mode) override; void depthRange(GLdouble nearValue, GLdouble farValue) override; void depthTest(GLenum mode) override; void disableClipPlane(int clipPlane) override; void disablei(GLenum cap, GLuint index) override; void disablePrimitiveRestart() override; void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override; char *mapBuffer(GLenum target, GLsizeiptr size) override; GLboolean unmapBuffer(GLenum target) override; void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override; void drawArraysIndirect(GLenum mode,void *indirect) override; void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override; void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override; void drawBuffers(GLsizei n, const int *bufs) override; void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override; void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override; void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override; void enableClipPlane(int clipPlane) override; void enablei(GLenum cap, GLuint index) override; void enablePrimitiveRestart(int primitiveRestartIndex) override; void enableVertexAttributeArray(int location) override; void frontFace(GLenum mode) override; QSize getRenderBufferDimensions(GLuint renderBufferId) override; QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override; void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override; void pointSize(bool programmable, GLfloat value) override; GLint maxClipPlaneCount() override; void memoryBarrier(QMemoryBarrier::Operations barriers) override; QVector programUniformBlocks(GLuint programId) override; QVector programAttributesAndLocations(GLuint programId) override; QVector programUniformsAndLocations(GLuint programId) override; QVector programShaderStorageBlocks(GLuint programId) override; void releaseFrameBufferObject(GLuint frameBufferId) override; void setMSAAEnabled(bool enable) override; void setAlphaCoverageEnabled(bool enable) override; void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override; void setSeamlessCubemap(bool enable) override; void setVerticesPerPatch(GLint verticesPerPatch) override; bool supportsFeature(Feature feature) const override; uint uniformByteSize(const ShaderUniform &description) override; void useProgram(GLuint programId) override; void vertexAttribDivisor(GLuint index, GLuint divisor) override; void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override; void readBuffer(GLenum mode) override; void drawBuffer(GLenum mode) override; void rasterMode(GLenum faceMode, GLenum rasterMode) override; void *fenceSync() override; void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) override; void waitSync(void *sync) override; bool wasSyncSignaled(void *sync) override; void deleteSync(void *sync) override; void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniform1iv(GLint location, GLsizei count, const GLint *value) override; void glUniform2iv(GLint location, GLsizei count, const GLint *value) override; void glUniform3iv(GLint location, GLsizei count, const GLint *value) override; void glUniform4iv(GLint location, GLsizei count, const GLint *value) override; void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override; void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override; void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override; void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override; void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override; void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override; UniformType uniformTypeFromGLType(GLenum glType) override; private: QOpenGLFunctions_3_3_Core *m_funcs; QScopedPointer m_tessFuncs; }; } // namespace Rhi } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // !QT_OPENGL_ES_2 #endif // QT3DRENDER_RENDER_RHI_GRAPHICSHELPERGL3_3_P_H