/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rhiresourcemanagers_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Rhi { RHIResourceManagers::RHIResourceManagers() : m_rhiBufferManager(new RHIBufferManager()), m_rhiShaderManager(new RHIShaderManager()), m_rhiTextureManager(new RHITextureManager()), m_rhiRenderTargetManager(new RHIRenderTargetManager()), m_rhiGraphicsPipelineManager(new RHIGraphicsPipelineManager()) { } RHIResourceManagers::~RHIResourceManagers() { delete m_rhiTextureManager; delete m_rhiShaderManager; delete m_rhiBufferManager; delete m_rhiRenderTargetManager; delete m_rhiGraphicsPipelineManager; } void RHIResourceManagers::releaseAllResources() { auto releaseAll = [](auto *manager) noexcept { // Release all resources reference by a key manager->releaseAllResources(); // Release remaining resources which were allocated manually but had no key const auto handles = manager->activeHandles(); for (const auto &handle : handles) { manager->release(handle); } }; releaseAll(m_rhiTextureManager); releaseAll(m_rhiBufferManager); // releaseAll(m_rhiShaderManager); releaseAll(m_rhiRenderTargetManager); releaseAll(m_rhiGraphicsPipelineManager); } int RHIGraphicsPipelineManager::getIdForAttributeVec(const std::vector &attributesInfo) { auto it = std::find(m_attributesInfo.begin(), m_attributesInfo.end(), attributesInfo); if (it == m_attributesInfo.end()) { m_attributesInfo.emplace_back(attributesInfo); return m_attributesInfo.size() - 1; } return std::distance(m_attributesInfo.begin(), it); } } // Rhi } // Render } // Qt3DRender QT_END_NAMESPACE