/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RHI_RHIRESOURCEMANAGERS_P_H #define QT3DRENDER_RENDER_RHI_RHIRESOURCEMANAGERS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Rhi { class Q_AUTOTEST_EXPORT RHIBufferManager : public Qt3DCore::QResourceManager { }; class Q_AUTOTEST_EXPORT RHITextureManager : public Qt3DCore::QResourceManager { public: QHash texNodeIdForRHITexture; }; class Q_AUTOTEST_EXPORT RHIRenderTargetManager : public Qt3DCore::QResourceManager { }; class Q_AUTOTEST_EXPORT RHIShaderManager : public APIShaderManager { public: explicit RHIShaderManager() : APIShaderManager() { } }; class Q_AUTOTEST_EXPORT RHIGraphicsPipelineManager : public Qt3DCore::QResourceManager { public: RHIGraphicsPipelineManager() { } int getIdForAttributeVec(const std::vector &attributesInfo); int getIdForRenderStates(const RenderStateSetPtr &stateSet); void releasePipelinesReferencingShader(const Qt3DCore::QNodeId &shaderId); void releasePipelinesReferencingRenderTarget(const Qt3DCore::QNodeId &renderTargetId); private: using AttributeInfoVec= std::vector; std::vector m_attributesInfo; std::vector> m_renderStates; }; class Q_AUTOTEST_EXPORT RHIComputePipelineManager : public Qt3DCore::QResourceManager { public: RHIComputePipelineManager() { } void releasePipelinesReferencingShader(const Qt3DCore::QNodeId &shaderId); }; class Q_AUTOTEST_EXPORT RHIResourceManagers { public: RHIResourceManagers(); ~RHIResourceManagers(); inline RHIShaderManager *rhiShaderManager() const noexcept { return m_rhiShaderManager; } inline RHITextureManager *rhiTextureManager() const noexcept { return m_rhiTextureManager; } inline RHIBufferManager *rhiBufferManager() const noexcept { return m_rhiBufferManager; } inline RHIRenderTargetManager *rhiRenderTargetManager() const noexcept { return m_rhiRenderTargetManager; } inline RHIGraphicsPipelineManager *rhiGraphicsPipelineManager() const noexcept { return m_rhiGraphicsPipelineManager; } inline RHIComputePipelineManager *rhiComputePipelineManager() const noexcept { return m_rhiComputePipelineManager; } void releaseAllResources(); private: RHIBufferManager *m_rhiBufferManager; RHIShaderManager *m_rhiShaderManager; RHITextureManager *m_rhiTextureManager; RHIRenderTargetManager *m_rhiRenderTargetManager; RHIGraphicsPipelineManager *m_rhiGraphicsPipelineManager; RHIComputePipelineManager *m_rhiComputePipelineManager; }; inline uint qHash(const GraphicsPipelineIdentifier &key, uint seed = 0) { const QPair p = { key.geometryLayoutKey, key.shader }; using QT_PREPEND_NAMESPACE(qHash); seed = qHash(p, seed); seed = qHash(key.renderTarget, seed); seed = qHash(key.renderStatesKey, seed); seed = qHash(key.primitiveType, seed); return seed; } inline bool operator==(const GraphicsPipelineIdentifier &a, const GraphicsPipelineIdentifier &b) { return a.geometryLayoutKey == b.geometryLayoutKey && a.shader == b.shader && a.renderTarget == b.renderTarget && a.renderStatesKey == b.renderStatesKey && a.primitiveType == b.primitiveType; } inline uint qHash(const ComputePipelineIdentifier &key, uint seed = 0) { using QT_PREPEND_NAMESPACE(qHash); seed = qHash(key.shader, seed); seed = qHash(key.renderViewIndex, seed); return seed; } inline bool operator==(const ComputePipelineIdentifier &a, const ComputePipelineIdentifier &b) { return a.shader == b.shader && a.renderViewIndex == b.renderViewIndex; } } // Rhi } // Render } // Qt3DRender Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHIGraphicsPipeline, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHIComputePipeline, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHITexture, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHIBuffer, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHIRenderTarget, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHIShader, Q_REQUIRES_CLEANUP) QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RHI_RHIRESOURCEMANAGERS_P_H