/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RHI_RHIRESOURCEMANAGERS_P_H #define QT3DRENDER_RENDER_RHI_RHIRESOURCEMANAGERS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Rhi { class Q_AUTOTEST_EXPORT RHIBufferManager : public Qt3DCore::QResourceManager { }; class Q_AUTOTEST_EXPORT RHITextureManager : public Qt3DCore::QResourceManager { public: QHash texNodeIdForRHITexture; }; class Q_AUTOTEST_EXPORT RHIShaderManager : public APIShaderManager { public: explicit RHIShaderManager() : APIShaderManager() { } }; // Geometry | Shader | RenderStateMask struct GraphicsPipelineIdentifier { HGeometry geometry; Qt3DCore::QNodeId shader; int renderViewIndex; }; class Q_AUTOTEST_EXPORT RHIGraphicsPipelineManager : public Qt3DCore::QResourceManager { public: RHIGraphicsPipelineManager() { } }; class Q_AUTOTEST_EXPORT RHIResourceManagers { public: RHIResourceManagers(); ~RHIResourceManagers(); inline RHIShaderManager *rhiShaderManager() const noexcept { return m_rhiShaderManager; } inline RHITextureManager *rhiTextureManager() const noexcept { return m_rhiTextureManager; } inline RHIBufferManager *rhiBufferManager() const noexcept { return m_rhiBufferManager; } inline RHIGraphicsPipelineManager *rhiGraphicsPipelineManager() const noexcept { return m_rhiGraphicsPipelineManager; } void releaseAllResources(); private: RHIBufferManager *m_rhiBufferManager; RHIShaderManager *m_rhiShaderManager; RHITextureManager *m_rhiTextureManager; RHIGraphicsPipelineManager *m_rhiGraphicsPipelineManager; }; inline uint qHash(const GraphicsPipelineIdentifier &key, uint seed) { const QPair p = { key.geometry, key.shader }; using QT_PREPEND_NAMESPACE(qHash); return qHash(p, seed) + qHash(key.renderViewIndex, seed); } inline uint qHash(const GraphicsPipelineIdentifier &key) { const QPair p = { key.geometry, key.shader }; using QT_PREPEND_NAMESPACE(qHash); return qHash(p) + qHash(key.renderViewIndex); } inline bool operator==(const GraphicsPipelineIdentifier &a, const GraphicsPipelineIdentifier &b) { return a.geometry == b.geometry && a.shader == b.shader && a.renderViewIndex == b.renderViewIndex; } } // Rhi } // Render } // Qt3DRender Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHIGraphicsPipeline, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHITexture, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHIBuffer, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Rhi::RHIShader, Q_REQUIRES_CLEANUP) QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RHI_RHIRESOURCEMANAGERS_P_H