/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H #define QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Rhi { class Renderer; using SynchronizerJobPtr = GenericLambdaJobPtr>; class Q_AUTOTEST_EXPORT RenderViewBuilder { public: explicit RenderViewBuilder(Render::FrameGraphNode *leafNode, int renderViewIndex, Renderer *renderer); RenderViewInitializerJobPtr renderViewJob() const; FilterLayerEntityJobPtr filterEntityByLayerJob() const; FrustumCullingJobPtr frustumCullingJob() const; QVector renderViewCommandBuilderJobs() const; QVector renderViewCommandUpdaterJobs() const; QVector materialGathererJobs() const; SynchronizerJobPtr syncRenderViewPostInitializationJob() const; SynchronizerJobPtr syncPreFrustumCullingJob() const; SynchronizerJobPtr syncRenderViewPreCommandBuildingJob() const; SynchronizerJobPtr syncRenderViewPreCommandUpdateJob() const; SynchronizerJobPtr syncRenderViewPostCommandUpdateJob() const; SynchronizerJobPtr setClearDrawBufferIndexJob() const; SynchronizerJobPtr syncFilterEntityByLayerJob() const; FilterProximityDistanceJobPtr filterProximityJob() const; SynchronizerJobPtr syncMaterialGathererJob() const; void prepareJobs(); QVector buildJobHierachy() const; Renderer *renderer() const; int renderViewIndex() const; void setLayerCacheNeedsToBeRebuilt(bool needsToBeRebuilt); bool layerCacheNeedsToBeRebuilt() const; void setMaterialGathererCacheNeedsToBeRebuilt(bool needsToBeRebuilt); bool materialGathererCacheNeedsToBeRebuilt() const; void setRenderCommandCacheNeedsToBeRebuilt(bool needsToBeRebuilt); bool renderCommandCacheNeedsToBeRebuilt() const; static int optimalJobCount(); static QVector entitiesInSubset(const QVector &entities, const QVector &subset); private: Render::FrameGraphNode *m_leafNode; const int m_renderViewIndex; Renderer *m_renderer; bool m_layerCacheNeedsToBeRebuilt; bool m_materialGathererCacheNeedsToBeRebuilt; bool m_renderCommandCacheNeedsToBeRebuilt; RenderViewInitializerJobPtr m_renderViewJob; FilterLayerEntityJobPtr m_filterEntityByLayerJob; FrustumCullingJobPtr m_frustumCullingJob; QVector m_renderViewCommandBuilderJobs; QVector m_renderViewCommandUpdaterJobs; QVector m_materialGathererJobs; SynchronizerJobPtr m_syncRenderViewPostInitializationJob; SynchronizerJobPtr m_syncPreFrustumCullingJob; SynchronizerJobPtr m_syncRenderViewPreCommandBuildingJob; SynchronizerJobPtr m_syncRenderViewPreCommandUpdateJob; SynchronizerJobPtr m_syncRenderViewPostCommandUpdateJob; SynchronizerJobPtr m_setClearDrawBufferIndexJob; SynchronizerJobPtr m_syncFilterEntityByLayerJob; SynchronizerJobPtr m_syncMaterialGathererJob; FilterProximityDistanceJobPtr m_filterProximityJob; static const int m_optimalParallelJobCount; }; } // Rhi } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H