/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RHI_RHIGRAPHICSPIPELINE_H #define QT3DRENDER_RENDER_RHI_RHIGRAPHICSPIPELINE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Rhi { class RHIBuffer; // Geometry | Shader | RenderStateMask struct GraphicsPipelineIdentifier { int geometryLayoutKey; Qt3DCore::QNodeId shader; Qt3DCore::QNodeId renderTarget; Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType; int renderStatesKey = 0; }; struct ComputePipelineIdentifier { Qt3DCore::QNodeId shader; int renderViewIndex; }; template class RHIPipelineBase { public: virtual ~RHIPipelineBase() {} PipelineUBOSet* uboSet() { return &m_uboSet; } Pipeline *pipeline() const { return m_pipeline; } void setPipeline(Pipeline *pipeline) { m_pipeline = pipeline; } void setKey(const Key &key) { m_key = key; } Key key() const { return m_key; } void setShaderResourceBindings(QRhiShaderResourceBindings *shaderResourceBindings) { m_shaderResourceBindings = shaderResourceBindings; } QRhiShaderResourceBindings *shaderResourceBindings() const { return m_shaderResourceBindings; } int score() const { return m_score; } void increaseScore() { m_score += 2; } void decreaseScore() { --m_score; } bool isComplete() { return m_complete; } void markComplete() { m_complete = true; } virtual void cleanup() { delete m_shaderResourceBindings; delete m_pipeline; m_pipeline = nullptr; m_shaderResourceBindings = nullptr; m_uboSet.releaseResources(); m_uboSet.clear(); m_key = {}; m_score = 5; } protected: RHIPipelineBase() {} Pipeline *m_pipeline = nullptr; QRhiShaderResourceBindings *m_shaderResourceBindings = nullptr; // For user defined uniforms PipelineUBOSet m_uboSet; Key m_key = {}; int m_score = 5; int m_complete = false; }; class RHIGraphicsPipeline : public RHIPipelineBase { public: void setAttributesToBindingHash(const QHash &attributeNameToBinding) { m_attributeNameIdToBindingIndex = attributeNameToBinding; } int bindingIndexForAttribute(int attributeNameId) const { return m_attributeNameIdToBindingIndex.value(attributeNameId, -1); } virtual void cleanup() override { RHIPipelineBase::cleanup(); m_attributeNameIdToBindingIndex.clear(); } private: // For user defined uniforms QHash m_attributeNameIdToBindingIndex; }; class RHIComputePipeline : public RHIPipelineBase { }; } // Rhi } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RHI_RHIGRAPHICSPIPELINE_H